think about how much better that would be than spawn points!
have perhaps 1 or 2 "convoys" for each v field wich the player can command the way they do cv's
the difference being that these player controlled spawn points could stop moving and setup camp so to speak once they reach the waypoint the player assigns.
the convoy could start off at the vbase and range as far as the terrain permits at a speed of say an m16 or even as slow as a panzer.
look at how fun the cv's are with players controlling them bringing the airbase close to the action.
by giving the same option to the ground war fans we get a much better simulation and we no longer need remote spawn points.
perhaps it would take hours for the "convoy" to reach its destination... but it takes cv's many hours as well.
the player wont have to drive for hours this way.
massive ground battles will erupt once the convoy reaches near enough to a base or target.
this of course demands that the player controlled ground war logistics convoy can be destroyed perhaps easily or maybe not so easy.
visualization of said convoy would be needed in the form of maybe a column of trucks or some other device.
the cv is so great for sea warfar the way htc designed it.
would be awsome to treat the ground war the same treatment.
ditch the remote spawn points add a player directed "army"