Author Topic: Collision model is porked patch 8  (Read 403 times)

storch

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Collision model is porked patch 8
« on: August 15, 2004, 02:14:04 PM »
Can we please turn off collisions in the CT the collisiom model is wrong in patch 8.  I keep dying in close knife fights when I never actually collided.  Not just me either.

Offline CurtissP-6EHawk

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Collision model is porked patch 8
« Reply #1 on: August 15, 2004, 02:16:43 PM »
Yes, collision model is incorrect.

Offline Mister Fork

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Collision model is porked patch 8
« Reply #2 on: August 15, 2004, 02:45:39 PM »
We'll look into turning off midairs but I have a funny feeling it'll be patched pretty quick.
"Games are meant to be fun and fair but fighting a war is neither." - HiTech

Offline TrueKill

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Collision model is porked patch 8
« Reply #3 on: August 15, 2004, 02:51:28 PM »
yea HiTech poted that they found the bug and they are fixing it now

Offline Telstar

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Collision model is porked patch 8
« Reply #4 on: August 15, 2004, 08:56:10 PM »
If he'd have tested it properly in the first place it wouldn't need fixin  :o

Offline Mister Fork

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Collision model is porked patch 8
« Reply #5 on: August 16, 2004, 09:29:21 AM »
True, but they are human like all of us Telstar and sometimes they make mistakes.  I too wish it had not been so - I ran into the tail of a Zeke that I blew off and ended up going poof with the kill being awarded to the Zeke pilot (Oldman). Who knows?

I do know that the current collision model is 1000X better than it was in AH1 where just by farting within 100 feet of the other plane a midair happened.  Expect a patch out shortly.
"Games are meant to be fun and fair but fighting a war is neither." - HiTech

Offline Oldman731

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Collision model is porked patch 8
« Reply #6 on: August 16, 2004, 03:31:23 PM »
Quote
Originally posted by Mister Fork
I ran into the tail of a Zeke that I blew off and ended up going poof with the kill being awarded to the Zeke pilot (Oldman).  

Another one falls into my trap.

- oldman