Factory buildings now have a rebuild time of 1hr? Last I'd heard it was just 30 minutes.
Anyway....
The rebuild time of items is affected by a factor of 4 (last I heard on this was talking with HT in the arena). In one of the infamous raids on F1, after taking F1 we flattened the city 100% then hit the HQ. Talking with a bishcuit pilot their dar was down about 2.5 hrs.
This makes the strat elements pretty important, as with a coordinated effort you can rob a country of the ability to fight. 100% city down then 100% fuel refinery down give 2.5hrs of killing the fuel tanks at bases and them not regenerating for 2.5hrs. Once the city and refinery are flat, only a couple of 17s would be needed to remove the fuel tanks at all the front line fields, restricting that countries pilots to 25% fuel at those fields or long flight burning fuel from back fields (which could also be hit).
This could also be used on ammo factories and ammo bunkers (ordinance) to prevent a country from dropping bombs, the grunt training facilities and barracks to prevent troop drops, and the radar factories and tower to take 'pinpoint' dar away from the enemy (though just take it all away by killing the HQ).
HT & Crew, correct me if I'm wrong (Please!), but all of this is based on my observations from strategic-type campains in the arena.
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Air power is a thunderbolt launched from an egg shell invisibly tethered to a base. - Hoffman Nickerson
[This message has been edited by 214CaveJ (edited 01-05-2000).]