Author Topic: Guide to getting off the ground?  (Read 563 times)

Methodic

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Guide to getting off the ground?
« on: January 20, 2000, 09:30:00 PM »
This is basically my first realistic flight game,and I cannot get off the ground. All I know how to do is start the rudders and adjust the flaps up or down with W and Q..

Any help would be immensly appreciated.

Offline Saintaw

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Guide to getting off the ground?
« Reply #1 on: January 21, 2000, 12:03:00 AM »
Read this Training board often, there are some verry interesting threads here...
Also, come online and ask for help, there are some nice poeple up there who will teach you the best they can...

As for me, I can teach you to take off and land (That's about all I manage to do, LOL...) but, ask...

C U up there  

------------------
Saint
DCO 186th Wardogs (Falcon4 Squad)
 http://www.wardogs.org/

[This message has been edited by Saintaw (edited 01-21-2000).]
Saw
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Offline bloom25

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Guide to getting off the ground?
« Reply #2 on: January 21, 2000, 02:29:00 AM »
Ok, here you go.  This is how I do it.
First of all, there are two methods that work well.  1: Use autopilot (shift-X), this will work, but IMO it's the boring way to do it.  

2:  Don't mess with the flaps or trim. (Unless you are very heavily loaded, then a notch or two helps a little.)
Start engine, go to about 50% throttle.  Try to use right rudder (pedals or twist stick are best) to keep the torque from putting you into a continuous left circle.  Slowly increase throttle to 100% while continuing to use rudder to maintain a straight run down the runway.  Try to keep the tail on the ground as long as you can.  At ~160 mph pull up gently, lift off, and retract gear before you break them off.  After this I usually use auto pilot and WEP to let the computer reset my trim and do a maximum angle climbout.  (If you are using the F4u, the best method is very slow throttle ups while applying rudder.)  Once you get the hang of it, you can take off by going to WEP right after startup and rocketing off the tarmac.  The key is the rudder, without it, all but bombers and the spitfire are VERY difficult to lift off.  (There are also rudder keys on the keyboard, but they are more difficult to use. "a,s,d" are the default rudder keys.)

Hope this helps.  

Offline Saintaw

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Guide to getting off the ground?
« Reply #3 on: January 21, 2000, 07:18:00 AM »
Rgr on the last one...
What i also used in the beginning (hell, that was 5 or 6 days ago   ) was a trick that someone gave me in a thread here somewhere :

Use the Manual Trim before you take off (Rudder is J and L, Aileron is M and ,) Try to put them both a little on the opposite side of where your plane starts to turn...

This helped me a LOT when taking off with the F4U, I don't use it anymore, but that's after 150 crashes   !

See you up there !

------------------
Saint
DCO 186th Wardogs (Falcon4 Squad)
 http://www.wardogs.org/
"Firepower Mate, that is what separates the men from the boys..."

[This message has been edited by Saintaw (edited 01-21-2000).]
Saw
Dirty, nasty furriner.