Author Topic: Gameplay sucks anymore...  (Read 6959 times)

Offline Stang

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Gameplay sucks anymore...
« Reply #240 on: May 19, 2005, 12:11:40 PM »
Spits suck, fly a P40.

:aok

Offline Wadke

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Gameplay sucks anymore...
« Reply #241 on: May 19, 2005, 12:32:33 PM »
This thread sucks. :rolleyes:

Offline mars01

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Gameplay sucks anymore...
« Reply #242 on: May 19, 2005, 01:38:37 PM »
Quote
You guys just need to show a bit more tolerance to "strat guys", and maybe understand that some people DO enjoy capturing bases, and flying planes other than the SpitV - or even driving tanks/boats etc. It's all in the game because HTC intended for it to be used.
Beet this is where you have always gotten it wrong.  I am all for guys that want to bomb or win the war or GV to do that.  We have a complete tolerance and acceptance that people should play the game the best way they enjoy it.

All we ask is that people have tolerance for the game we enjoy.  That would mean, if you see a bunch of guys just fighting between bases maybe you should pick another area to drop the hangers or at least ask.  If you are gonna log in and fight, fight don't run just to come in and make another crappy pass.  Stay with the fight and learn something.  And for god sakes don't be such a ***** that you will bail from a perfectly good airplane because you don't want to give someone a kill.

Most of this stems from the fact that furballs are based on chance and circumstance.  They are easy to ruine and happen very infrequently depending on the map.  All other aspects that you mentioned are eaisly found at any point in the game, every time you log in.

Offline Edbert1

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Gameplay sucks anymore...
« Reply #243 on: May 19, 2005, 02:01:21 PM »
I think part of the misunderstand for beet is that when he used to play furballs were common and would last for hours, so he may not understand that these days they are hard to find or start and when they DO happen they just don't last long.

I have stated over and over in this thread that if guys want to kill buildings then I'm happy that they enjoy that aspect of the game. Go kill all the buildings you want. But if you see a furball please realize that most of those involved in it are having fun and there's no reason or benefit to your side to drop the FHs, all that does is make the enemy come in higher from a nearby base anyhow.

These new maps are large enough to support every different style of gameplaying, there's simply no need for one camp to try and "greif" the other any more.

Offline Eagler

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Gameplay sucks anymore...
« Reply #244 on: May 19, 2005, 02:21:02 PM »
"We Have To Capture Ze Base!"

just gotta wonder if the A2A will spin off into something of its own and leave the entire game as it now stands and call it WW2Combat or something which more accurately describes what the guts of the game has become as "Aces High" is misleading...
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Offline beet1e

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Gameplay sucks anymore...
« Reply #245 on: May 19, 2005, 03:06:36 PM »
Quote
Originally posted by mars01
Beet this is where you have always gotten it wrong.  That would mean, if you see a bunch of guys just fighting between bases maybe you should pick another area to drop the hangers or at least ask.  
And this is where you have always got it wrong. The purpose of killing buildings is to prepare the base for capture. Or at least it was when I did it. That can take more than one form - killing the town and preparing it for a troop drop (I assume that hasn't changed?), killing the VH to make it harder for you to defend with GVs, or hitting the FH to stop you from taking off. If you still think that the "toolshed killers" are just doing it to see BOOM - and a lot of red/orange/yellow pixels jump across the screen, then that would explain your confusion. I've read other posts where you've said words to the effect of "give the bombers a corner where they can bomb" - and you're missing the point completely. If I may draw on my favourite analogy - Chess - you're saying "give the rook movers a corner where they can move their rooks around" - completely losing sight of the "big picture" - the game as a whole.  Same thing goes for Edbert. He clearly fails to see the interaction between bombing strategic targets, and the effect that has on preparing the base for capture.

Eagler - HTC is caught between a rock and a hard place. If they had developed a game with only air combat (as WB was - with no vehicles, and only AI CVs) then people would be whining for change. So they've enriched the game by adding vehicles, PT boats, mannable acks etc. - but now it seems you're whining because the game has been overdeveloped!

I also notice a somewhat disdainful remark in the first line of your post. How can you expect the strat/war guys to respect you, when you don't respect them?

And I'm still confused. I read about the ingredients you guys want in a flight sim - close fields, no buffs, no toolsheds, no vehicles... - that very place has always been there - the DA. If I ever live to be 100, I don't think I'll ever understand why you guys don't just go there. It just doesn't make sense to come to an arena where there is strat which has been put there by HTC with the intention that it will be bombed, and for you guys to whine when it is.

:confused:

Offline dedalos

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Gameplay sucks anymore...
« Reply #246 on: May 19, 2005, 03:33:13 PM »
No one is having a problem with base capturing.  I will even escort the buffs if base capture is the goal.  However, if the goal is to just drop the hangers where the dar bar is, I'd shoot them down my self if kill shooter was not on.  

That does nothing other than stoping people from plaing the way they want to because is not the way you think they should play.   Leave the town, VH, BH up but kill the FH in places where there is a 5 vs 5 going on.  Yeah, they are trying to win the war alright
:rolleyes:
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline mars01

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Gameplay sucks anymore...
« Reply #247 on: May 19, 2005, 03:34:57 PM »
Beet I am not going to rehash your inability to understand or even really read what we post.

Quote
And this is where you have always got it wrong. The purpose of killing buildings is to prepare the base for capture. Or at least it was when I did it. That can take more than one form - killing the town and preparing it for a troop drop (I assume that hasn't changed?), killing the VH to make it harder for you to defend with GVs, or hitting the FH to stop you from taking off. If you still think that the "toolshed killers" are just doing it to see BOOM - and a lot of red/orange/yellow pixels jump across the screen, then that would explain your confusion. I've read other posts where you've said words to the effect of "give the bombers a corner where they can bomb" - and you're missing the point completely. If I may draw on my favourite analogy - Chess - you're saying "give the rook movers a corner where they can move their rooks around" - completely losing sight of the "big picture" - the game as a whole. Same thing goes for Edbert. He clearly fails to see the interaction between bombing strategic targets, and the effect that has on preparing the base for capture.


All your rhetoric above has nothing to do with the topic for which I engaged you on, "You think we have no tolerance for the win the war strat guys."  You go into a diatribe about how and why people kill strat etc.  LOLH WTF.  Sometimes I guess you just like to type no matter that it has nothing to do with the topic.:rolleyes:

I know exactly what it takes to win the war.  I don't care how or what people do to win it.  If that is how they get their kicks that is fine and I am happy for them.  If I could log on every night and get my kicks we wouldn't be having this conversation or thread.