Author Topic: Bombing  (Read 1027 times)

Offline simshell

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Bombing
« Reply #15 on: December 15, 2005, 01:05:20 PM »
it would have to be somthing that causes a effect on the war many people dont bomb factorys because they dont think the effort is worth the reward    while the HQ on the otherhand has the reward of blinding a hole country  


also dont expect people to form large groups to hit targets in bombers  i have a feeling that lone wolfing will never change for most people that is anyway
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Offline viper215

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Bombing
« Reply #16 on: December 15, 2005, 06:29:21 PM »
The point is you nailed the HQ but you dident kill it. You would get a Hq or radar destroyed message( i dont know i dont HQ raid anymore its pointless unless you gut a bace near to kill their troops) now also you only killed 1 163. B17s and 163s have the same ENY value. So that would only give you a bout a perk. Also your perk bonus was prob low.


point is dont hq raid its stupid on my part
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Offline Kweassa

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Bombing
« Reply #17 on: December 15, 2005, 06:39:02 PM »
If you think about it, he has a point.


 The risk/reward ratio for people flying bombers the "right" way, is much too low - which is one of the reasons why bombers in the MA are used as bloated jabos rather than strategic bombers.

 Bombers need a target.

 A persistent target which when it is hit, will affect enemy operations in some significant way. A target which can only be reached by proper means and clever flight/mission planning. A target which is worthwhile.

 A delayed attrition target, which being hit once or twice won't affect the outcome of the war, but when hit persistently over a matter of days in the MA, again and again, would finally affect the enemy strats universally and severely.


 If there was a target like that, I'd be flying bombers or bomber escorts much more often. But as it is, we don't need bombers in the MA in the first place. Better to take 10 people in suicidal Typh raids than up 20 bombers.

Offline LePaul

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Bombing
« Reply #18 on: December 15, 2005, 08:39:18 PM »
Why bother hitting the HQ anymore?

The last time I did, as I was returning....I overflew 6 C47s on their way there to re-up it.  heck, before I landed it was back up and probably looked better than before I ever bombed it LOL

But I agree, it would be cool if the strat targets were there.

And for the record, its Fun Nazi...thank you very much  :)

Offline Alky

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Bombing
« Reply #19 on: December 15, 2005, 09:15:43 PM »
It would be nice if the bomber dweebs would refrain from trashing the front line fields unless they were part of a plan to capture. This mindless bombing of fighter hangers and anything on the field is stoopid!  :(
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Offline frank3

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Bombing
« Reply #20 on: December 16, 2005, 07:04:24 AM »
though highly annoying :aok

Offline DREDIOCK

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Bombing
« Reply #21 on: December 16, 2005, 07:53:23 AM »
ahem.
I was just talking about this very subject

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Offline gatt

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Bombing
« Reply #22 on: December 16, 2005, 08:46:27 AM »
Quote
Originally posted by Kweassa
(Snip) If there was a target like that, I'd be flying bombers or bomber escorts much more often. But as it is, we don't need bombers in the MA in the first place. Better to take 10 people in suicidal Typh raids than up 20 bombers.


I agree :aok This would make ppl fly real CAP, sweep and interdiction missions over, around and ahead of these targets more often, as well. Not the occasional Me163 scramble when the HQ is already flashing.
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Offline Gryphons

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Bombing
« Reply #23 on: December 16, 2005, 10:41:58 AM »
I guess alot of people might hate this but if the factories can have a greater effect on the game but for this to happen the feilds can't have unlimited supplies when supplies are enabled.  As it stands now you can bomb a factory and reduce the auto-supply like trains and convoys but that doesn't really matter when all the fields around it have unlimited troops and supplies when enabled.  Now if it was set up so that if a factory was destroyed it had a very signifacant downtime and completly stopped supply production of that type for that area and feilds had limited supplies it would open up new gameplay posibilities.  Ord could be brougt down at front line bases then resupplied from a rear base but if ord is taken down again at the front line bases then the rear fields don't have enough supplies to resupply the front bases becase the factory was taken out.  For this to work ack would need to be very strong around factories so they are not easy to take out and i guess new code would need to be created to simulate limited supplies.  anyway just an idea i had swimming around in my head.
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