Author Topic: New Anti-RPG System Demonstrated  (Read 991 times)

Offline Wolfala

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New Anti-RPG System Demonstrated
« Reply #15 on: February 18, 2006, 05:36:27 PM »
You'll still need the armor. Difference is, and someone can correct me on this - the warhead is destroyed far enough away so that the destructive potential is greatly reduced. Such as setting a bomb off 10 feet away as opposed to 10 inches away.

Cube root scaleing - not as much energy is transfered. So the warhead is rendered inert by distance - the fragments are still a problem, which the armor would still be required to absorb.

Wolf


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Offline FiLtH

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New Anti-RPG System Demonstrated
« Reply #16 on: February 19, 2006, 01:03:02 AM »
I think they want something that looks sexier than slat armor. More Tom Clancy than the Beverly Hillbillies.

~AoM~

Offline Fishu

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New Anti-RPG System Demonstrated
« Reply #17 on: February 19, 2006, 01:33:06 AM »
Quote
Originally posted by LePaul
Yea, reactive armor, Im pretty sure we've had this stuff for a while too


Reactive armour is a passive defense made of explosives tiles which blows on contact with an RPG round, very old and originally created by Israelis.

Arena is an active defense system developed by Russians in the 90's - just like the one we're discussing here.
I'm surprised it took this long for USA to develop a similar system.

Quote
Originally posted by Woflala
You'll still need the armor. Difference is, and someone can correct me on this - the warhead is destroyed far enough away so that the destructive potential is greatly reduced. Such as setting a bomb off 10 feet away as opposed to 10 inches away.


RPG rounds can be either HE or HEAT, which of the HEAT is used against armoured targets and it doesn't use fragments to penetrate.
HEAT projectile creates a concentrated explosion towards the armour which becomes a hot flow of "plasma" that is supposed to cut through the armour like a knife through butter. The plasma jet loses it's power pretty quickly. In WWII they used the skirts to protect the actual armour layer - main idea was to trigger the projectile prematurely and in the empty space between the skirt and main armour the plasma jet would lose its penetration power. Nowadays you can't rely on the skirts anymore due to much more powerful warheads (and it's about impossible to effectively protect a vehicle entirely with skirts without losing great deal of mobility due to added size etc.).

The "new" system simply destroys the projectile before it can reach its target. Soldiers next to the explosions might not like it that much, however the AFV and troops right next to it will be safe. Armour is still needed against kinetic projectiles, artillery fire and bombs (shrapnels and other crap in general). You could penetrate  many of the AFV's with old WWII era anti-tank rifles :D
« Last Edit: February 19, 2006, 01:57:37 AM by Fishu »

Offline Excel1

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New Anti-RPG System Demonstrated
« Reply #18 on: February 19, 2006, 01:57:02 AM »
Quote
Originally posted by FiLtH
I think they want something that looks sexier than slat armor. More Tom Clancy than the Beverly Hillbillies.


I would have to go with the BH

Granny would have beat the snot out of Tom Clancy and Ellie May was dead sexy.

Excel

Offline cpxxx

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New Anti-RPG System Demonstrated
« Reply #19 on: February 19, 2006, 08:40:50 AM »
Quote
Originally posted by Chairboy
A sword is cheaper than an M1A2 Abrams tank.  Case closed.   Right, cpxxx?


Not comparing like with like. If a sword could do the same job as an M1 Abrams then it could.  

Sometimes you can throw too much technology at something when the simple answers work.

Offline Suave

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New Anti-RPG System Demonstrated
« Reply #20 on: February 19, 2006, 09:44:42 AM »
In this article they are talking about employing as a replacement for slat amor. The problem with the slat armor is that it weighs 5,000 lbs. This new system weighs only 300 lbs. But which one taxes the supply chain more? How much ammo does it carry? How much will the ammo displace other carried supplies? How often does it malfunction? How high maintainence is it? I read that there were times in OIF when armored units at the forward edge of battle ran out of ammo for all but their carbines and pistols. There were times when they had to fight off dismounts with grenades, rifles and one example I can think of a tc was down to using his pistol.

Offline Midnight

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New Anti-RPG System Demonstrated
« Reply #21 on: February 19, 2006, 11:48:55 AM »
The real question is.. how much protection is afforded to the sensor array that detects the RPGs? My guess would be a few well placed bullets, frag explosion, or even smoke-screen or lots of air-borne dust will put the system off-line. Then with no slat armor.. well...

I'd rather have my defense be something not totally relying on electronics. Reactive armor and slat armor is passive and will work even when the power is out.