Originally posted by calan
Yeah I know... but I'm looking at... other things being equal (imagine that 2D fight for a moment)... what is the most important thing to consider from a turning standpoint?
OK if you insist on a 2D low'n'slow fight:
1 circle fight - I'd say that a small turning circle is the most important thing. If you can move inside your enemies circle, he'll never get his guns on you. He will either circle you and fly into your guns or if the difference in radius is big enough, you reverse at the right moment and get a snap shot at him (add a little 3rd dimmention and you can saddle up in a rolling maneuver). However, the plane with smaller minimum circle will usually also have better turn rate if matching the circle of the other one.
2 circles fight (8 figure) - turn rate is more important. First one to come around will get the 1st shot.
If you start with a lot of speed turn rate is not a factor since both planes are limited by 6G blackout. when the speed is a little slower, instantaneous turn rate will give you initial advantage on the 1st circle, but then you'll get to a slow sustained turning. Turn radius is king in this case as you can choose to commit, blow you E and achieve a much smaller turning circle thus starting the fight in a more favorable position (inside his circle, non co-centric circles).
Speaking of deceleration... I need a good test for it. Not for energy retention (where the plane naturally bleeds E), but for purposely slowing a plane as fast as possible. The problems I'm running into for designing a test are when and how (and if you can) deploy flaps and use rudder.
How about this:
Climb, dive down to the deck for high initial speed (say 350 mph) and pull a hard flat turn limited either by blackout initially (don't over do it or you get locked) or the stall horn when speed drops. If you want to loose even more speed, cross controls - turn left and deploy full right rudder sustaining the turn with left ailerons. Deploy flaps if you can and want.
Film it and the in film viewer measure the time from 350 to say 150 mph.