Author Topic: Dot Commands  (Read 551 times)

Offline AKDogg

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Dot Commands
« on: October 10, 2006, 08:19:18 AM »
Is there a complete list of dot commands?  The one I found on your web site don't have them all.  For ex. the .f (name).  Some others too.
AKDogg
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Offline Auger

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« Reply #1 on: October 10, 2006, 06:38:32 PM »
.f is fairly new and it doesn't look like anyone has updated any help files or cheat sheets recently.  When I get back home I'll edit the one I have and post it.

Offline Skuzzy

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Dot Commands
« Reply #2 on: October 11, 2006, 06:52:03 AM »
I'll be working on updating the dot command list soon.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline AKDogg

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« Reply #3 on: October 11, 2006, 08:08:14 AM »
Thx skuzzy.
:)
AKDogg
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#Dogg in AW
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Offline AKDogg

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« Reply #4 on: October 31, 2006, 08:18:13 AM »
AKDogg
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#Dogg in AW
http://aksquad.net/

Offline Schutt

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Dot Commands
« Reply #5 on: October 31, 2006, 12:56:57 PM »
Also .fly takes a number where you can specify the runway and there is a command to select the ordinance.

Offline Auger

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« Reply #6 on: October 31, 2006, 04:05:13 PM »
The dot commands for ordnance require a score card.  The .ord command takes up to 3 numbers.

.ord 0 0 0

on a P47 will give you full .50s and no bombs or rockets, while

.ord 0 1 0

will give 267 rounds per gun and no bombs or rockets.  (I think.  My spreadsheet is at home.)

I spent several hours going through the loadouts for my favorite rides and making a spreadsheet with all of the combos.  There is also
 
.plane ## - select an aircraft. 1 is the P-51D (I think)
.fuel # - where # is 0-3 for 25% to 100% gas

All we need are
.conv x ### - x is the bank of guns and ### is the range
.skin # - 0 is default, then the rest in alpha order

and I would never need to visit the hangar.

Offline Skuzzy

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« Reply #7 on: October 31, 2006, 05:23:09 PM »
Trying to get them all nailed down still.  Have had a few interruptions here of late.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline mussie

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Dot Commands
« Reply #8 on: November 09, 2006, 03:38:00 PM »
From My thread in the Whish List


_____________________________________________
[B]MISC DOT COMMANDS[/B]
.jumptg TaskGroupNumber (Offline, H2H host, CM)
.wingman GameID     (Highlights your wingman)
.accept GameID (Accepting a .join)
.decline GameID (Declining a .join)
.showjoin     (Toggles .join requests from popups to msg bar)

_____________________________________________
[B]Radio DOT Commands[/B]
.radio Number Channel (Tune a radio)
.squelch GameID
.unsquelch GameID or ALL
.report GameID (reports abusive radio text)
.vreport GameID (reports abusive radio talk/voice)


_____________________________________________
[B]Commands Available In Flight Only [/B]
.ef   (End flight)
.speed MPH   (Speed between 100 and 400 MPH)
.salvo Dropcount (Valid range between 0 and 100)
.delay TimeInSecs   (Valid range between 0.05 - 1.0)


_____________________________________________
[B]DOT Commands Available When Not In Flight [/B]
.fly
.country Number   (1 is Bishops, 2 is Knights, 3 is Rooks)
.move Number   (Number is the field number)
.handle YourHandle
.plane Number
.fuel FuelLoadIndex (The fuel load index must be from 0 to 3.)
.score
.join GameID
.unjoin GameID
.changeid NewGameID     (Only case may be changed)


_____________________________________________
[B]SQUAD DOT COMMANDS[/B]

.sqdinvite GameID     (Start a squad)
.sqdaccept
.sqddecline
.sqdpermission GameID Permissions (See * below.)
.sqdwithdraw
.sqddisband
.sqdeject GameID
.sqdname SquadName
Permission Value Permission
    2 Can invite new members
    4 Can change squad name
    8 Can eject squad members
Adding numbers together gives multiple permissions.
Ex: If Permissions=6, GameID can invite new members and change the squad name.




I got board and typed .help it lists some of these commands...

Have you also tried .score <--- shows some interesting stat info....

You can also use .score gameid

I have yet ti figure out what .Handle does...