Author Topic: 8" impact sprites' size  (Read 705 times)

Offline Keiler

  • Copper Member
  • **
  • Posts: 314
8" impact sprites' size
« on: January 06, 2007, 04:30:57 AM »
I am pretty sure I am not the only one who thinks the splashes by those huge guns should be larger.
Not sure how difficult it is to implement, but they should be really huge (I am talking 100ft+ of dust, as they are in RL), and easily visible from long range.
Same but with smaller impacts, for 5"ers.

Now its nearly impossible to judge where both those biggies land when one is over a few miles away from target.

Plus, I think that the splashes in water from 8" should be distiguishable from 5"ers as well.

Best regards!
Matt

[edit]

Why the heck is the post sequence inversed? Weird. Shouldn't be my post first (threadstarter)?

Offline EagleDNY

  • Silver Member
  • ****
  • Posts: 1514
8" impact sprites' size
« Reply #1 on: January 05, 2007, 07:29:42 AM »
The triple 8" splash gives you an idea when you are shooting over water, the biggest problem is that when shooting at shore targets all you see is a little puff where the shell hits.  If anything, the shore hit sprite needs to be adjusted.

If you've ever watched old footage of shore bombardment, one thing that stands out is the SMOKE - not from smoke rounds, but from the explosion / fires caused by the HE rounds.  If we could model that somehow, it would solve the problem and add a dimension to the game as well as shore bombardment of an airbase would put smoke on the field.  

I'd suggest adding a small black smoke puffer to the 5" and 8" HE rounds - it would not have to last as long as a "real" smoke round, and it should be a different color as well.  In actuality, this helps both sides of the bombardment - the gunner gets a more visible hit sprite initially, but the field and it's targets will gradually be obscured by the continuing bombardment.

EagleDNY
$.02

Offline RATTFINK

  • Gold Member
  • *****
  • Posts: 3488
8" impact sprites' size
« Reply #2 on: January 05, 2007, 09:25:22 AM »
Quote
Originally posted by EagleDNY
The triple 8" splash gives you an idea when you are shooting over water, the biggest problem is that when shooting at shore targets all you see is a little puff where the shell hits.  If anything, the shore hit sprite needs to be adjusted.

If you've ever watched old footage of shore bombardment, one thing that stands out is the SMOKE - not from smoke rounds, but from the explosion / fires caused by the HE rounds.  If we could model that somehow, it would solve the problem and add a dimension to the game as well as shore bombardment of an airbase would put smoke on the field.  

I'd suggest adding a small black smoke puffer to the 5" and 8" HE rounds - it would not have to last as long as a "real" smoke round, and it should be a different color as well.  In actuality, this helps both sides of the bombardment - the gunner gets a more visible hit sprite initially, but the field and it's targets will gradually be obscured by the continuing bombardment.

EagleDNY
$.02



^ ^ ^ I Agree ^ ^ ^
Hitting trees since tour 78

Offline republic

  • Silver Member
  • ****
  • Posts: 1416
8" impact sprites' size
« Reply #3 on: January 05, 2007, 10:22:36 AM »
Somehow you posted tomorrow...

0.o
P-47 pilot

Offline Oleg

  • Silver Member
  • ****
  • Posts: 1000
8" impact sprites' size
« Reply #4 on: January 05, 2007, 11:23:38 AM »
:huh
"If you don't like something, change it. If you can't change it, change your attitude. Don't complain."
Maya Angelou

Offline Airscrew

  • Platinum Member
  • ******
  • Posts: 4808
8" impact sprites' size
« Reply #5 on: January 05, 2007, 11:50:08 AM »
I agree, impact should look larger and also the impact sounds need to bigger, noisier.   The flash and smoke from the 8" should be larger too, right now I dont think it makes smoke, the 5" does though.  

I tried one time to find the sound file for the CV guns firing and impacts/explosions to try some different sounds but no joy.

For Keiler, you arent here yet, you will post that tomorrow :cool:
« Last Edit: January 05, 2007, 11:52:20 AM by Airscrew »

Offline mussie

  • Gold Member
  • *****
  • Posts: 2147
8" impact sprites' size
« Reply #6 on: January 05, 2007, 09:35:38 PM »
BAH...

8 Inch's just aint enough

GIVE US 14.96  INCH's :confused: Man thats gotta smart... :p

http://www.bismarck-class.dk/technicallayout/armament/artillery380skc34.html

Offline Nemeth

  • Nickel Member
  • ***
  • Posts: 413
      • http://603sqdrn.collectivelyspaced.com/intro.html
8" impact sprites' size
« Reply #7 on: January 05, 2007, 10:15:52 PM »
I agree, lotsa smoke/dust, bigger craters, sound doesnt matter, custom sound mods...

Keiler go into ur bios and change ur time back 1 day
« Last Edit: January 05, 2007, 10:18:05 PM by Nemeth »

Offline JB88

  • Plutonium Member
  • *******
  • Posts: 10980
8" impact sprites' size
« Reply #8 on: January 06, 2007, 04:22:25 PM »
i 8th the motion.

:)
this thread is doomed.
www.augustbach.com  

To strive, to seek, to find, and not to yield. -Ulysses.

word.

Offline xREAPERx

  • Zinc Member
  • *
  • Posts: 75
      • http://www.myspace.com/_xreaperx_
8" impact sprites' size
« Reply #9 on: January 06, 2007, 08:03:15 PM »
that would really help
xREAPERx tours 76-133 HITMAN tours 140-present

Offline Brenjen

  • Silver Member
  • ****
  • Posts: 1514
8" impact sprites' size
« Reply #10 on: January 06, 2007, 10:10:16 PM »
I agree. Hard to tell where your rounds are hitting on shore unless you hit a structure. Black soot infused dirt cone spraying into the air on a structure miss, similar but with fire infused on a structure hit; that would be great.

Offline Captain Virgil Hilts

  • Platinum Member
  • ******
  • Posts: 6128
8" impact sprites' size
« Reply #11 on: January 07, 2007, 10:01:15 AM »
I'd like to see dye markers on the 8" rounds as well, so that you can tell which splash is yours. Sure, I know, you aren't supposed to miss, but it happens, and it'd be nice to know how much to adjust.
"I haven't seen Berlin yet, from the ground or the air, and I plan on doing both, BEFORE the war is over."

SaVaGe