Author Topic: LVT Issue with patch 2  (Read 303 times)

Offline scottydawg

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LVT Issue with patch 2
« on: April 26, 2007, 09:56:44 PM »
When you hit the beach in an LVT, you get hung  up for a minute or so before you can move on land.
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Offline Scca

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LVT Issue with patch 2
« Reply #1 on: April 27, 2007, 06:33:16 AM »
Worked fine for me.  Resupplied base after capture, drove out of water onto land and no issues..  

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Offline scottydawg

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LVT Issue with patch 2
« Reply #2 on: April 27, 2007, 07:26:44 AM »
It was the islands map and I came off a carrier N of 26, I think.  Came straight in to the beach, aiming between the tank traps.  Hit the beach and hung for about 90 seconds...  tried to shift gears, stopped and restarted engine, etc. etc.  Just put it into 1st gear and steered back and forth for a while... happened to the guy behind me too.

Offline hubsonfire

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LVT Issue with patch 2
« Reply #3 on: April 29, 2007, 03:05:03 PM »
At A9, as I hit the shore, I rolled completely over, did a loop, then came nose up, and spun in place. After a minute or so of LVT acrobatics, lurched forward and hit the real ground.

At A30 (both instances on NDisles), was driving a jeep and sank into the ground. It looks like grass, not sand or water, but it is water. At one point, got stuck at a point where you can't even see the "water". I'd expect to get hung up at the waters edge, but not inland that far.
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Offline Kev367th

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LVT Issue with patch 2
« Reply #4 on: April 30, 2007, 11:57:17 AM »
Similar things on all of the maps.

The water extends onto the land, i.e. you see LVTs with the wake effect even though they are on land.
If you are in the LVT although you should be on land it still behaves as though it is in water.

Varoius 'quicksand' bugs where you are on dry land but you just get bogged down.
Doesn't matter what your in, it wont move.
Probably a bug on a certain tile.
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