Author Topic: Ocean swells  (Read 358 times)

Offline mrmidi

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Ocean swells
« on: July 07, 2007, 11:08:55 PM »
Well not exactlly sure how I managed to do this, thought I had all the
water tiles at 0  :confused: but the ocean swells make a neat effect, kinda like a real ocean...lol



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Offline Easyscor

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Ocean swells
« Reply #1 on: July 07, 2007, 11:40:44 PM »
hehe, three choices, let the TE find all the water not zero and adjust them, re-export the bitmap and carefully paint all the water as black, or re-run tilesetter but that's probably not what you want.
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Offline Denholm

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Ocean swells
« Reply #2 on: July 09, 2007, 09:20:30 AM »
Just looks too similar to terrain shading. The terrain is shaded in the distance with fog so that it doesn't just drop off. This fog could be having a weird affect on your system, yet looks normal to others.
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