Author Topic: Rearm Pads  (Read 967 times)

Offline RoGenT

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Rearm Pads
« Reply #15 on: September 19, 2007, 12:27:17 PM »
Would be nice to see re-arming pad at VBase as well as the options of changing your load out so my vote for both is yes :aok
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Offline Laciner

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Rearm Pads
« Reply #16 on: September 19, 2007, 12:37:57 PM »
"i know u can land and take of without a runway etc"

Bear in mind that a lot of the runways in WW2 were simple grass strips, especially in the Pacific, where there wasn't much of a distinction between airfields and supply dumps and vehicle bases etc. This is starting to stray onto the topic of having SeaBee construction workers to modify the bases.

The problem with having a rearm pad at a vehicle base is that lots of people will sit on the pad all the time for a continual reload, which would probably have the effect of helping the attacking bombers more than anything, because the bombers could simply bomb the pad to get 15+ kills.

The problem with being able to modify your weapons loadout is that Hitech would need to work up a GUI for this to happen, which sounds simple but would probably require a fair amount of testing etc - and why not simply exit the plane and pick up a new one? Perhaps you want to land a huge kill streak, but in practice there will always be someone who is willing to land a huger kill streak, so it's a mug's game.

Offline SlapShot

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Re: Rearm Pads
« Reply #17 on: September 19, 2007, 01:44:55 PM »
Quote
Originally posted by NOT
it would be nice if there was a rearm pad at V-bases.








NOT


You cannot rearm at a Vehicle base ... because ... they aren't setup to handle airplanes ... just vehicles. They typically WOULD NOT have the correct supplies needed to rearm airplanes.

You can rearm on a CV because they WOULD have the necessary supplies to rearm aircraft ... after all, that was their purpose ... a floating/moving airfield.
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Offline SlapShot

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Rearm Pads
« Reply #18 on: September 19, 2007, 01:47:42 PM »
Quote
Originally posted by RoGenT
Would be nice to see re-arming pad at VBase as well as the options of changing your load out so my vote for both is yes :aok


Changing the load has been asked for (at airfields) many times.

I would be in favor of it ... if you had to sit on the pad for say ... 5 minutes ... to change the load out.
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Offline Tilt

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Rearm Pads
« Reply #19 on: September 19, 2007, 01:51:08 PM »
I would like all rearm pads done away with........... they are gamey anachronisms left over from AH beta IMO.............

However I would  like "vehicle" supplies enabled for stationary aircraft even if the were different to vehicle supplies and called aircraft supplies.
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Offline Tiger

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Re: Re: Rearm Pads
« Reply #20 on: September 19, 2007, 03:03:12 PM »
Quote
Originally posted by SlapShot
You cannot rearm at a Vehicle base ... because ... they aren't setup to handle airplanes ... just vehicles. They typically WOULD NOT have the correct supplies needed to rearm airplanes.

You can rearm on a CV because they WOULD have the necessary supplies to rearm aircraft ... after all, that was their purpose ... a floating/moving airfield.


OK, so the V-base that loads .50 Cals in jeeps and tanks wouldn't have .50 cals for a Pony?

And the CV can reload the 4000 lbs bomb on my Lanc.

-Just sayin

Offline Bino

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Rearm Pads
« Reply #21 on: September 27, 2007, 09:17:13 PM »
Quote
Originally posted by Nilsen
Id like the rearm pads to be slightly larger or just have a spot on the runway itself for rearming.

Reason?

Makes it easyer to rearm large bombers without risking to smack the wings in the building next to the pad.




What about making a bomber hangar *also* a rearm point?  Would that be big enough?


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Offline trigger2

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Rearm Pads
« Reply #22 on: September 28, 2007, 02:41:52 AM »
Quote
Originally posted by AirFlyer
That and/or gun load outs as well, also I woulden't mind seeing some sort of re-arm pad that could do repairs, or maybe if you drove it into the fighter/bomber hanger, you could get repairs done. Obviously the time for that would be a bit longer.


That's been asked for before
I agree that some should be able to be done i.e. flaps, ailron, and rudder because how they break off in the game, in RL they'd just need to be bolted back down.

Pilot wounds; sure why not throw in a different pilot d:

Oil/fuel leaks no because that could be a problem with the lines which could take god-knows how long to repair

I think there should be like a more advanced damage system so if you open up your damage list if it's green, it's fine, yellow, repairable and red, your stuck with it till you get a fresh plane

that's my perspective on it.
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