I'm attempting to understand what net lag does to my gunnery and my enemies ability to hit me with his guns.
I have 3 hops that periodicly drop packetts at 100%. I can expect this during storms, school vacation, holidays and weekends. Sometimes it has no effect on my ability to hit other planes. But, some times it causes me to have rubber bullets.
It is at it's worst on large maps with a large number of planes in my map area if it is happening. If I move to an area of the map with a small number of players my hit% goes back up. If I move to another arena with less players, that can also improve my hit%. I have been told Im warping very few times that I can remember. But when the packett loss is at its worst, I disco. But so far this year, twice, and last year four times.
So,
1. When I am experiencing rubber bullets, but my enemies bullets find my plane with no problem, what is the network relationship between my plane\PC and the enemy\PC? I suspect a description of a healty network relationship between planes would be necessary here. In the Matrix called AH what is really happening as opposed to the eye candy used to fool our senses?
2. What does the relationship of numbers of players to my proximity have to do with this? I dont get screen stutters during furballs. Vsync is on, my desktop refresh is 120hz and my vid card is a Radeon x1650 Pro, CPU Int3.06 Northwood HT on, RAM 1G RAMBUS.
The AH executable uses 50% of the processor when I reduce to game to check task manager. I do get a stutter sometimes that lets me know when the game is loading a skin for a new plane coming into my vicinity. Not that often anymore since I installed the x1650.
3. Why does moving to an area of the map with a lower player density help my hit% along with moving to another arena?