Author Topic: Offline drones  (Read 656 times)

Offline Speed55

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Offline drones
« on: August 27, 2007, 02:39:27 PM »
I'd like to be able to pick waypoints, speed, and altitude for drones, and also have buff formations enabled.

So when you go to offline practice mode you can:
 
pick 1 drone from the planeset

Draw its course like with a cv, making sure you connect the two ends. Or have a preset course like a racetrack with two long straight aways.  

Set the altitude and speed for the drone at various waypoints.

Even if it's put on the back, back burner i think it would help alot.
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Offline Tiger

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Offline drones
« Reply #1 on: August 27, 2007, 02:56:08 PM »
And make it so they will go down if you blow off critical parts.  I love seeing the wing-less tail-less flaming fuselage comets circling the airfields as much as the next guy.  But that doesn't let you practice your gunenry skills very well.

Offline Krusty

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Offline drones
« Reply #2 on: August 27, 2007, 03:04:28 PM »
Actually it does. You can hit it more. You shoot off 1 wing, you can make another attack and shoot off the other wing.

If you shoot off both wings, you have an even smaller target to finish off.

That's the perfect setting to practice gunnery: multiple chances to practice, visual feedback of hits (wings gone, etc) and a gradually diminishing target forcing you to aim better and better to finish it off.




Just sayin' :aok

Offline Tiger

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Offline drones
« Reply #3 on: August 27, 2007, 03:08:21 PM »
OK, maybe I didn't word that correctly.

I want to see if I hit the B24 drone with a certain gun, from a certain plane, on a certain spot of the B24, at a certain range, with a certain sized burst, will it send it to the dirt?

As it is now, it is just flying target practice that continues to fly until you completely destroy the fuselage

Offline Krusty

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Offline drones
« Reply #4 on: August 27, 2007, 03:13:05 PM »
Well, frankly, you can tell from the drones now if you got a "kill" or not.

wing gone?

That's a kill.

Tail gone? That's a kill.

On fire? That's a kill.


You can visually inspect your target drone after the attack (all it takes is a "look back" combined with a "zoom" command) and you can tell. If it's intact, you didn't get a kill. If it's broken in half or missing vital parts, you got the kill.


I'm not sure where the problem lies, but to each their own.

Offline morfiend

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Offline drones
« Reply #5 on: August 28, 2007, 04:29:34 PM »
Just hit the drones in the cockpit,they'll let you know if you scored a kill.

  with a big boom:aok :aok

Offline evenhaim

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Offline drones
« Reply #6 on: August 28, 2007, 05:57:51 PM »
i think adding formations is a good idea and so is bieng able to change the plane type of the drone
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Offline Tsingis

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Offline drones
« Reply #7 on: February 21, 2008, 10:15:55 AM »
Great to see that so many of us wish for upgraded drones as well.:aok
Coming back from a long break I felt the need to calibrate my targeting eye with the offline lead computing sight, which is absolutely great (to enable it modify FlightModeFlags in the Arena Settings).
I started thinking somewhat similar but more simplified

options for drone behaviour:

1) checkboxes for preprogrammed basic looping maneuvers such as
  barrel roll and flat scissors or sequece, if given option to choose many.
  Options would affect single or all drones and the base flight path would still go around the airfield.
  --P51 barrel roll [X] flat scissors [ ]-- Drones: barrel roll [X] (excluding bombers)
  (I think this would be more convenient to implement and debug than flight path plotting feature by
  user which would probably require new and perhaps complicated tool additions)

2) speed selection - predetermined [slow with flaps or clean and fast] or free range X...Y

3) altitude selection -  checkboxes or free range K..I

I would be extremely happy to see any options _however simple_ at first, added to drone behaviour.
I like to go in and out fast as E fighter, so it takes some time to position for a shot after passing group of targets in the online arenas.
To be able to make most of those situations, with the help of offline practice, would make the playing experience just that much more rewarding.
We have a dream..
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Offline Denholm

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Offline drones
« Reply #8 on: February 21, 2008, 12:19:45 PM »
Definitely would be nice to have updated drones. I think they will update them after the release of CT though, considering CT will have AI fighters.
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Offline DaftDog

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Offline drones
« Reply #9 on: February 24, 2008, 08:19:43 AM »
I wanna choose my offline drones so badly...... :noid

Offline thndregg

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Offline drones
« Reply #10 on: February 24, 2008, 08:46:00 AM »
Some good ideas here. It would make it more interesting if the bomber drone would shoot back, much the same as when the auto-ack follows you. I think it would help break the "get on his 6:00" trap. (Lord knows I need to improve on that.:rolleyes: )
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Offline Emu

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Offline drones
« Reply #11 on: February 24, 2008, 10:23:56 AM »
Bomber drones would be magnificent.  It would help us train on setting up different attack styles depending on a particular fighter.  Also, great gunnery practice.  Their ability to shoot back should be configurable.  I actually had a dream about this feature being enabled.  Please HTC!!

Offline uberslet

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Offline drones
« Reply #12 on: February 24, 2008, 01:18:28 PM »
while this is about bombers and drones in the offline arena, was just thinking, "What if the drones/bombers could shoot at the person attacking them? Wouldn't it teach the pilot the planes weaknesses in terms of guns?"
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Offline Emu

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Offline drones
« Reply #13 on: February 24, 2008, 05:59:05 PM »
Quote
Originally posted by uberslet
while this is about bombers and drones in the offline arena, was just thinking, "What if the drones/bombers could shoot at the person attacking them? Wouldn't it teach the pilot the planes weaknesses in terms of guns?"


Agree.  But i also heard a rumour that the AI on buff guns was lazer like.  They are pretty accurate with someone manning them, dont want to even think of AI.  Especially if the IA is like 999000.  Hence, why i think their ability to fire back should be configurable... or just the damage u take.