I didn't communicate very well the last time I tried to explain this, and will try again.
Squad CO's, please do everything in your power to control your launches during Frame 3. We had 48 auger/ditch/land and re-up last frame. 1 of them was one of my squaddies as a disclaimer (vox issue).
The method I use to score air-to-air kills insures that both sides of the frame have an opportunity to score an equal number of points, regardless of plane mix, or actual numbers of aircraft that launch. I do this so we don't have a defeat for one side built into the setup due to side balancing, fluctuating numbers, plane sets, and min/max required aircraft. To do this, I need an accurate number of launches in order to come up with the percentages used to compute the air-to-air portion of the score. These past two frames I've spent a good deal of time sifting through the logs in order to come up with accurate launch numbers.
I realize disco's and other technical issues come up when folks launch. I know that a few are going to drag a wing getting a heavy Corsair off a CV. All I'm asking is for us to work to get rid of the excess and unnecessary false starts due to things like incorrect plane types, improper load outs, or even things like checking convergence, switching skins, or launching on the wrong runway. Please just make sure all of your guys double check their aircraft selection, skin, load, etc. in the hangar before you roll.
I would appreciate it as it will make my weekend much easier trying to score the frame.