Author Topic: Tank Gunnery  (Read 589 times)

Offline Condor

  • Nickel Member
  • ***
  • Posts: 704
Tank Gunnery
« on: July 08, 2008, 11:28:05 PM »
Does anyone have a good system for estimating the range to an enemy tank?   I often get killed while firing ranging shots that are off.  I've noticed that some, however, seem to be right on with no or few ranging shots.  I suspect I can work something out by comparing the length of the lines in the sight with tanks at known distances and with the same zoom but is there a bettter way?

Thanks
Balrog in game. Some day my performance may justify the name. LOL

Offline Motherland

  • Plutonium Member
  • *******
  • Posts: 8110
Re: Tank Gunnery
« Reply #1 on: July 08, 2008, 11:37:04 PM »
There's no system, I don't think- just practice, practice, practice.

Offline DoNKeY

  • Silver Member
  • ****
  • Posts: 1304
Re: Tank Gunnery
« Reply #2 on: July 09, 2008, 01:51:19 AM »
http://trainers.hitechcreations.com/

The sights found on the Panzer, M-8, LVTA4 and the Tiger simulate the gunner looking through an optical sight. The working part of the sight is the scale shown to the right. This consists of a center line and a scale showing various ranges in 100s of yards. This range scale adjusts depending on the type of ammunition you are using. Your sight also shows you the type of ammunition currently loaded (AP = armor piercing) and how many rounds of that type you have left (79). The [Backspace] key changes the ammo type.

The basic operation of the sight is simple: put the center line on the target at the appropriate range and pull the trigger. In practice, it is much more difficult.

Enemy ground vehicles do not show an icon or range information. This makes it difficult to determine range for your initial shot. While experience will help you make that initial range estimation, you can still get on target with just a few shots. As with the open sights, using your cursor is the key to getting results.

When a cannon fires, its recoil is strong enough to move the entire vehicle. When everything is finished moving, your sight picture will not be where it was when you started. The images below show a before and after sight picture from a stationary Panzer IV H. Note how much the sight moves after taking a shot. By taking a second or two to place your cursor on your target before firing, you have a ready reference point to adjust your fire from. Simply move the cursor back onto your target, then add or subtract elevation as necessary. The same goes for lead on moving vehicles.


sight picture before shot vs. sight picture after shot

The cursor also gives you a better aiming point when firing from a moving, bouncing vehicle. Once you are getting hits, fire when the cursor is on the target.

Hope this helps a little.
2sBlind

Offline SlapShot

  • Plutonium Member
  • *******
  • Posts: 9121
Re: Tank Gunnery
« Reply #3 on: July 09, 2008, 09:04:54 AM »
If you spend enough time in the gunner's seat, you will begin to recognize the size of target and it's approximate range and be able to range them within 1 shot (or 2) or even less.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Nisky

  • Copper Member
  • **
  • Posts: 251
Re: Tank Gunnery
« Reply #4 on: July 09, 2008, 02:58:19 PM »
When i first learned i zoomed in on the ssight just leaving a tiny bit black in each corner that helps u so when u see a tank its always the same size to how far away it is.
just talk about random stuff but please stay on topic

Recently Touched By The Noodle! ALL HAIL THE FLYING SPAGHETTI MONSTER!
Pastafarian for life

Offline Tr1gg22

  • Silver Member
  • ****
  • Posts: 871
Re: Tank Gunnery
« Reply #5 on: July 09, 2008, 10:55:29 PM »
If you spend enough time in the gunner's seat, you will begin to recognize the size of target and it's approximate range and be able to range them within 1 shot (or 2) or even less.
  how could u range em with zero shots lol jk  :salute
"CO" of the Wobblin Gobblins...