Thanks fellas, no I am not taking it the wrong way. Like Bug said, something is wrong in my application. The problem is, that I have no control over lost packets (rubber bullets). Anytime I fly a bird with cannons, my k/d goes up. Mustangs, Corsairs and JUGs have the most bang with 50 cals, although Hellcats, and Wildcats are my favorite 50 cal carrier choices and have good punch also.
I have tried every convergence distance and configuration with the exception of anything less than 225.
There is a huge difference in the lethality online and in practice. In practice mode I set my lethality very low and yet still get the kind of sawing action you guys speak of. Then using the exact same convergence online, I am forced to burn 4 times as much ammo to get the same result. Cannons, however deliver the short burst kills that I am talking about.
I first noticed a difference in the rounds begining with AHII. 50 cals were noticeably less effective on destroying ack guns.
Am I the only one who has to pick my opponent apart piece by little piece only to be hammered by one ping and hello tower. As much as this sounds like a whine, I am interested if my connection, computer, hardware or other setting is so unique that only I am experiencing this.
Try turning off Vsync and shoot someone with 50 cals you might have a better appreciation of what I am talking about. My Vsync is turned on.