I have thought of that before over the years. Not the first time this has come up. Even came up with a system, but I never posted it.
Currently we have several multiple choices for squads to commit to when we are talking about attendance for the current FSO’s.
4-6 = 1
7-10 = 2
11-15 = 3
16-21 = 4
22-27 = 5
28-32 = 6
32+ = 7
As you can see I gave each bracket a number value. The larger the squad the larger the number value. Then each squad can be given another number based on their skill level.
Below average = 0
Average = 1
Above average = 2
CM’s could track the past performance of the last 3 FSO’s and come up with a formula that would rate them (0, 1, or 2) according to the number of kills they have VS the number of deaths they have per frame. The most a squad could have would be 9 if they were a VERY large squad and had an excellent kill to death ratio. The least a squad could have would be 1 which would be a new small squad with a below average kill to death ratio. Each squad is rated from 1-9 prior to the CM balancing sides. The CM then just adds up the numbers till both side have about the same total.
We could come up with 50 different ways to do this, but it is a simple and easy way to balance sides. Simply add up the numbers and balance by that and not just by squad size.
Having explained this there are three inherent problems with this method or any method really that would adopt squad ratings on performance.
1 – It does not account for rotating squads Allied and Axis. Currently unless a squad requests it, no squad should be Axis more than twice in a row. No brainer since most squads prefer to be Allied.
2 – It does not account for squads who have a specific ride. For example can you picture the 56th Fighter Group slotted to be Axis flying Ju88’s when they always want to fly the P-47’s.
3 – It creates more work for the Admin CM.
For me the above three issues were enough to never adopt that kind of system. It is vitally important CM’s running the FSO’s
1 – Rotate squads between Allied and Axis
2 – “Try” to give squads with particular rides that ride when possible
3 – Don’t create more work for themselves
Who knows, maybe the CM's will do something like this, but I never wanted to for reasons stated.
My two cents for what it is worth.