Author Topic: Game play SUX  (Read 727 times)

Offline Aiswulf

  • Copper Member
  • **
  • Posts: 112
      • http://mdiplo.tripod.com
Game play SUX
« Reply #15 on: November 27, 2001, 06:55:00 PM »
Correct me if I'm wrong but did't the Patch 5 change how goonies resupplied bases?

As I recall it takes about 7 goonie drops to bring a heavily damaged base back to life.
The base will still be auto-built with the arrival of a train but not with a single goon drop.

Offline LePaul

  • Platinum Member
  • ******
  • Posts: 7988
Game play SUX
« Reply #16 on: November 27, 2001, 07:28:00 PM »
That is how quickly the *city* rebuilds.

Offline Broes

  • Copper Member
  • **
  • Posts: 224
Game play SUX
« Reply #17 on: November 28, 2001, 01:28:00 AM »
Bring ONE fighter to take out the train...

Broes

Offline BlauK

  • Platinum Member
  • ******
  • Posts: 5091
      • http://www.virtualpilots.fi/LLv34/
Game play SUX
« Reply #18 on: November 28, 2001, 03:45:00 AM »
Train Acks are pretty deadly... like the town acks. Air base acks are much easier.


  BlauKreuz - Lentolaivue 34      


Offline Ripsnort

  • Radioactive Member
  • *******
  • Posts: 27251
Game play SUX
« Reply #19 on: November 28, 2001, 07:50:00 AM »
We did one of the most fun missions you can ever do in Aces High last night, only to be dejected by the outcome.

10 mossies and 7 P38's flying a Nap of earth HQ mission, after destroying 50% of the city.

Now, if you've ever rode shotgun with me,Zig or any other fellas on one of these missions, you know they are NOT easy.  First, you have to defeat the dar bar by playing little tricks...if you do succeed in getting to within 25 miles of the enemy HQ, then you have to face the deadly AA towers AT the HQ, along with the factories that my surprize you over the next mountain.

Now, we get the HQ down to 75%, in days of old, that would mean the enemy would be without dar for at least 1 hour.  In this case, the country I was flying for was losing territory to hordes of the enemy country...no problem, I can accept that, but after taking out the HQ for the means of atttempting a come back against the enemy,... a single C47 lands and rebuilds it all.

Gentlemen, HQ missions are the most dangerous, as well as the most fun missions you can do in AH.  They have now been completely nuetered to the point that no one will probably want to do another, since the act of a single C47 can rebuild it.  "Put a cap up to kill the c47.."  you say?  Ya right, that will work as long as your fuel lasts(and you have already used 75% of it getting to HQ), and the hordes that up the nearby field don't kill you first.

HQ's should require at LEAST 7 X C47's to rebuild(as it is required in Field Towns), at least this would give the agressor a fighting chance to keep the enemy at bay while they regroup.

Bombers have truely been extinct in AH.  I agree, we've been shoe boxed into certain players calls for furball only arenas...and unfortunately, HTC has listened...    :(

[ 11-28-2001: Message edited by: Ripsnort ]

Offline K West

  • Silver Member
  • ****
  • Posts: 1445
Game play SUX
« Reply #20 on: November 28, 2001, 09:18:00 AM »
"unfortunately, HTC has listened..."

And even so HTC focuses on bomber gameplay for 1.09?


Westy

Offline Ripsnort

  • Radioactive Member
  • *******
  • Posts: 27251
Game play SUX
« Reply #21 on: November 28, 2001, 09:22:00 AM »
Quote
Originally posted by O'Westy:
"unfortunately, HTC has listened..."

And even so HTC focuses on bomber gameplay for 1.09?


Westy

I have not read that information, please point me to your source.

Offline K West

  • Silver Member
  • ****
  • Posts: 1445
Game play SUX
« Reply #22 on: November 28, 2001, 10:02:00 AM »
HiTechs interview. It had been the subject of much disussion on the General Forumn recently.
 http://www.wargamer.com/articles/aces_high_interview_main.asp

 FWIW  I think Pyro is still tweaking the settings and things will change for several of the "strat" features.

 Westy

Offline LePaul

  • Platinum Member
  • ******
  • Posts: 7988
Game play SUX
« Reply #23 on: November 28, 2001, 10:50:00 AM »
I'm glad to see others posting on this subject (even if it could've been named something a bit friendlier...).

This isn't a Buff Whine....then again, anything a buff driver mentions is *automatically* assumed to be a whine...but anyways...

Yes, the strat system went out the window fast in 1.08.  Further, the idea of multiple goon runs to re-up a city intrigues me.  After experimenting, I noted the first to drop on the city gets some points.  Drops 2 thru 9 got nothing.  Zero, zip, nada.  Why?

And the HQ raids are as Rip discussed, bogus now.  It was one thing to get zero points for destroying HQ as it is, but to have all of its damage undone by a lowly C47 is just a massive kick in the face.  Sure, if its YOUR HQ being shut down, isn't it great that one lone C47 can fix everything?  But if you put yourself in the other fellas shoes, its completely different.

I've read that interview and I don't know what the future buff setup is intended to be.  I do know that my average buff sortie takes over an hour, a pretty good time investment in doing damage to a base/target.  The fighter guys can't get beyond the fact that bombers bomb, and bombs blow stuff up.  That's why you don't see many of these furballers in the Combat Theater...fly to target?  Are you nuts?

So, the Main Arena has become a furball arena as of late.  The Midanao Map crams way too many people into a too small map.  AWACS like radar directs the furballers to the fight, and PacMan power-up C47s <walkawalkawalka....> magically undo any damage a full fledged assault like Ripsnort's do.

We've got a nice planeset, I think we need...

1) Bigger Maps, newer maps.  Same couple for the past few months is really getting old.  Midanao is a tough map for buffs due to its very hilly terrain and eliminates GVs almost entirely.

2) Re-evaluate the amount of C47s/Supples it takes to re-up a base

3) Loose the over-the-horizon radar.  Many of these airplanes performed reconnaissance roles (Ar 234, P38, etc etc).  Perhaps rely on recon folks for intelligence on bases/activity versus the AWACs Radar.  

4) If Radar destroyed at base, loose dot dar AND bar dar.  The logic behind bar-radar as eluded me since day 1.

5) re-activate crater damage, run over a crater, damage occurs.  Many of the buffs I know are dropping 2k and 4k bombs to level cities.  M16s are gleefully driving around them and take no damage for what should be a pretty damn deep hole  :)

6) Award perks/partial-perks to those who resupply beyond the first drop.  Anyone can make that first supply drop and walk away with many points.  How about the folks who drive 8 more trips to fully up the city?  Let's give them something for that effort?

Anyways, just a few ideas.  The dot-dar is just too convenient all -around.  Near the airbase, I see its purpose and that's fine and dandy.  But map-wide dot dar?  I dunno...

Thanks.

Offline Ripsnort

  • Radioactive Member
  • *******
  • Posts: 27251
Game play SUX
« Reply #24 on: November 28, 2001, 11:25:00 AM »
I like your suggestions BD5.  I love all aspects of AH, naval, bomber, fighter, furball, etc.  Seems to me there was more balance in versions before V1.08, but hey, I've been wrong in the past...maybe V1.07 was the equivelent of V1.11 in warbirds? who knows.

Westy, thks for the link...interesting reading.

Offline LePaul

  • Platinum Member
  • ******
  • Posts: 7988
Game play SUX
« Reply #25 on: November 28, 2001, 11:58:00 AM »
Thanks Rip

I'm always accused of being a Buff Whiner or, as of lately, getting awarded some moron's Whine of the Week (but look whose awarding it...).

Keep hoping HTC will chime in here and clarify the strat situation.

Offline 38isPorked

  • Zinc Member
  • *
  • Posts: 55
Game play SUX
« Reply #26 on: November 28, 2001, 01:42:00 PM »
The recon thing intrigues me.

It would be awesome to have players do the recon, not the game giving you the info de-facto.

Can HTC code something to the likes of:

-CLIPBOARD info on FIELDS have a "Intel is XX hours, XX minutes old" when you select a particular field to see its info.

-The intel info would be updated when a player's plane makes a successfull recon flight over target and returns to friendly base.

-Recon capable planes (P-38, Arado, etc) would have an extra ordenance loadout : Recon Camera.

-Recon missions would have to get the pilot to fly over the enemy field below 15k alt and use the camera (sec. fire button). Depending on field size, a certain # of shots have to be taken. A large field would need 40 shots, a small field, 20 shots. Plane has to return to base, land successfully for the intel to be fed back into the clipboard..and the pilot get perks for it.

With the upcoming 4 bombers-1 pilot feature which will FINALLY get rid of the moronic laser guidance bombing, it will be necessary to know what got hit. A recon plane does that. Visual confirmation of damage done will be hard for pilots to do, since the field is bound to be full of craters, smoke and enemy fighters upping to bug 'em.

Offline LePaul

  • Platinum Member
  • ******
  • Posts: 7988
Game play SUX
« Reply #27 on: November 28, 2001, 02:14:00 PM »
I like the recon idea too.  I was watching Discovery Wings a few evenings ago when they went into great detail about recon birds like the Ar234, P38s and others.

I know I've done a few long distance Arado runs with just full gas and drop tanks (no bombs) just to locate the enemy CV.  It usually finds me first, those flak bursts really wake you up!

Every play Warcraft or Comand & Conquer?  The "fog of war" where you can only see contacts near you?  Something like that would be neat for the clipboard/radar.  If there is a recon bird on station, then that aircraft is beaming/reporting activity in that sector/area.

Whatcha think?  Recon guys would sure have to be onthe lookout for the 262s and hi alt fighters....might give the Ta-152 a job again!

Offline ergRTC

  • Silver Member
  • ****
  • Posts: 1632
      • http://bio2.elmira.edu/DMS/index.pl?table=content&faculty=1&page=1
Game play SUX
« Reply #28 on: December 03, 2001, 06:07:00 PM »
My vote is for recon, just have the recon camera plan, and its presence allows "radar" to be active in that sector it occupies, as well as enemy naval detection on clipboard for every one in recon pilots country.  This function could last like a "drop tank" activate camera radar turns on till the film runs out.  Get perks for the amount of exposed film you died or landed with.  All other over the horizon dot radar should be gone.  Maybe keep the bar radar, just make it smaller for cod sake.  I think bar dar is reasonable, since it is really just recognition of activity, which could be relayed in many ways.