Author Topic: Attack vs Fighter and Peak vs Non Peak  (Read 344 times)

Offline ToeTag

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Attack vs Fighter and Peak vs Non Peak
« on: May 22, 2009, 05:45:07 PM »
O.K. for those of us that dont fight in furballville at peak hours.  Please give us an option on the re-arm pad for fuel, ord ,ammo changes and fighter mode vs attack mode changes.
« Last Edit: May 22, 2009, 05:47:13 PM by ToeTag »
They call it "common sense", then why is it so uncommon?

Offline moot

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Re: Attack vs Fighter and Peak vs Non Peak
« Reply #1 on: May 22, 2009, 06:10:52 PM »
The two times I've seen HT answer that question, it was a clear negative.
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Offline AWwrgwy

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Re: Attack vs Fighter and Peak vs Non Peak
« Reply #2 on: May 22, 2009, 08:54:48 PM »
There's this really cool option already implemented.  It's called "get a new plane."

What does "peak hours" have to do with anything anyway?  Just trying to figure out your logic.

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Offline moot

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Re: Attack vs Fighter and Peak vs Non Peak
« Reply #3 on: May 22, 2009, 09:51:18 PM »
Change in priorities with the change in arena numbers.
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Offline ToeTag

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Re: Attack vs Fighter and Peak vs Non Peak
« Reply #4 on: May 27, 2009, 08:45:34 AM »
well to explain moots point a little better....

(Peak non / peak hours) for those of us that fly early in the morning and there are not alot of peolpe on.  The mission would change because what you thought was a gv attack has turned in to planes coming in.  So you drop your eggs fight and kill them.  Go hit the rearm pad and switch to fighter mode.

It would also be nice to drop on the gv's, land, rearm and switch to fighter mode for the incoming planes or to even go fly over thier base.  Less the heavy ordenance and maybe switch to 50% fuel and drop tanks.

Not to mention for those guys who forget to switch from attack to fighter it would give you an option to change it or check it before taking off on the rearm pad.  (with out effecting score)

This latter one is more of a "gosh dang it" moment I do to myself all to often.  The first and second are about the subject of the post.

If there wasn't a fighter or attack mode to choose from that would also fix the issue.
« Last Edit: May 27, 2009, 09:34:04 AM by ToeTag »
They call it "common sense", then why is it so uncommon?

Offline ImADot

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Re: Attack vs Fighter and Peak vs Non Peak
« Reply #5 on: May 27, 2009, 09:17:49 AM »
If you're in such a hurry to change modes so you can get back to the fight, it's much faster to land the plane and up a fresh one, than to taxi all the way to the rearm pad and wait 30 seconds to rearm then taxi over to take off again.

I've been caught in the same situation where I thought it was a GV attack (sometimes it was) and then it turns into a air battle.  I either land and change modes/loadout, or just keep flying with what I went up with.  If I run low on fuel or ammo I might try to land and get a fresh plane - sometimes I'll just stay and fight until I'm alone or dead, then get a fresh plane.

In my opinion, what you're asking for is not going to happen, and shouldn't.  Same goes for all the wishes for a fighter rearm pad at VBases.
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Offline ToeTag

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Re: Attack vs Fighter and Peak vs Non Peak
« Reply #6 on: May 27, 2009, 09:29:16 AM »
I respect your game play.  For those of us that might get 10 kills in an hour.  But there are those of us that might get 2 kills in an hour. (lack of cons) It would be nice to have the option.  Like I said befor for those of us that might fly around for 45 mins trying to find one kill it would be great to be able to categorize our kill accuratly. Or just change our load out with out effecting the score.  If you take a look at my stats youll see that I dont fly 1000 sorties per month nor do I have 140 hours in play time.
« Last Edit: May 27, 2009, 09:38:48 AM by ToeTag »
They call it "common sense", then why is it so uncommon?