Author Topic: ground vs full vis  (Read 621 times)

Offline flatiron1

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ground vs full vis
« on: June 16, 2009, 12:04:11 PM »
I am confused as to how theses are to display. Looks like I have more clutter with ground vis than on full vis.

ground vis




full vis


Offline Motherland

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Re: ground vs full vis
« Reply #1 on: June 16, 2009, 12:07:25 PM »
I am confused as to how theses are to display. Looks like I have more clutter with ground vis than on full vis.

ground vis

(Image removed from quote.)


full vis

(Image removed from quote.)
Full vis displays more terrain tiles (farther out, to the horizon or whatever), while ground vis displays more ground clutter but with less tiles. Looks like crap from the air, but it's better for GV'ing.

Offline ImADot

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Re: ground vs full vis
« Reply #2 on: June 16, 2009, 12:31:32 PM »
The "clutter" you see in ground vis will also make it easier to spot a GV (especially from the air) because it seems to skew the rendering engine more towards generating "ground" objects (like a GV).
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Offline comet61

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Re: ground vs full vis
« Reply #3 on: June 16, 2009, 03:42:36 PM »
My general rule of thumb is Full Vis when flying and ground vis for Air to ground attacks including gv bombing and also when in a GV.
Comet61

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