Author Topic: Variable Fleet Formations  (Read 390 times)

Offline AKP

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Variable Fleet Formations
« on: June 16, 2009, 10:43:51 AM »
One thing that would make Fleets harder to attack (as if they werent hard enough) would be to allow for the Task Force Commander to command the fleet to sail in a tight, or a loose formation. 

The formation we have in game now, would have been rarely used ALL the time, as it puts all the ships in a very tight formation.  While this does allow for an extremely concentrated field of fire, it limits the area of control the fleet has. 

If ships were spread out more, but still close enough so that every ship in the task force would overlap its AA fire over the CV... it would almost double the range of the AA for the task force, although there would not be as much of it at any one point.  This option would be best used when the fleet is steaming in open water. 

When the task force closes on a shore target, or another cv group, the task force commander would select tight formation.  This would allow for the concentrated fire he would need to fight off the swarms of attacking planes, and to bring more large guns to bear on the shore.

I was on a CV in the Navy... and I rarely saw our escorts up close except for a "Photo Op".  Now... I know naval warfare has changed since the 40's with the advent of missiles, networked radar and jet aircraft... making the CV group HAVE to spread out more, but the same principle applies. 

Its a give and take really... loose formation = more area of control but less firepower in one place.  Tight formation = less area of control but more firepower in one place. 

Any thoughts?
« Last Edit: June 16, 2009, 11:12:28 AM by AKP »

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Offline Denholm

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Re: Variable Fleet Formations
« Reply #1 on: June 16, 2009, 10:56:51 AM »
Well, for a while we've been asking for a little more control over the task groups and ships themselves. This would be a step closer in that direction. Yes. :aok
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Offline waystin2

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Re: Variable Fleet Formations
« Reply #2 on: June 16, 2009, 11:03:26 AM »
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Offline swareiam

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Re: Variable Fleet Formations
« Reply #3 on: June 16, 2009, 12:47:10 PM »
One thing that would make Fleets harder to attack (as if they werent hard enough) would be to allow for the Task Force Commander to command the fleet to sail in a tight, or a loose formation. 

The formation we have in game now, would have been rarely used ALL the time, as it puts all the ships in a very tight formation.  While this does allow for an extremely concentrated field of fire, it limits the area of control the fleet has. 

If ships were spread out more, but still close enough so that every ship in the task force would overlap its AA fire over the CV... it would almost double the range of the AA for the task force, although there would not be as much of it at any one point.  This option would be best used when the fleet is steaming in open water. 

When the task force closes on a shore target, or another cv group, the task force commander would select tight formation.  This would allow for the concentrated fire he would need to fight off the swarms of attacking planes, and to bring more large guns to bear on the shore.

I was on a CV in the Navy... and I rarely saw our escorts up close except for a "Photo Op".  Now... I know naval warfare has changed since the 40's with the advent of missiles, networked radar and jet aircraft... making the CV group HAVE to spread out more, but the same principle applies. 

Its a give and take really... loose formation = more area of control but less firepower in one place.  Tight formation = less area of control but more firepower in one place. 

Any thoughts?

Dude,

Not trying to stifle creativity and I agree that more control in different situations is more amenable. But, the fleet doesn't need any help. It is already an impenetrable monster. A well manned fleet can only be brough down by leave bombers, an opposing fleet action, or SB that your team refused to take out, even though for the fifteenth time someone yell out, "Hey move the CV the SB has us zeroed in!" It's a good thought though...
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Offline thndregg

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Re: Variable Fleet Formations
« Reply #4 on: June 16, 2009, 01:39:18 PM »
(as if they werent hard enough)

What?! :huh

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Offline Saxman

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Re: Variable Fleet Formations
« Reply #5 on: June 16, 2009, 03:58:41 PM »
it would almost double the range of the AA for the task force

Do we REALLY need the AAA range for the CVs extended even MORE than it is now?!
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Offline Ghosth

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Re: Variable Fleet Formations
« Reply #6 on: June 17, 2009, 05:10:51 AM »
First you have to slow the fleet down. They could put on bursts for a short time of this speed. But continued running at high speed would outrun their support fleet, and they'd be powerless, waiting for fleet oilers to catch up.

Second you need

A CV Fleet (that we have now)
B Battleship/cruiser fleet (we only have the cruiser)
C Support fleet (ammo, oilers, troop transports, etc)
D Invasion fleet (LST, etc)
E Convoys

Many of those ships only did 10 - 15 knots.

Most of them should be lightly armed, if armed at all.
Convoy should be 20 - 60 unarmed merchant ships and 2 - 4 destroyers on the edges looking for subs.

Offline RipChord929

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Re: Variable Fleet Formations
« Reply #7 on: June 17, 2009, 06:37:09 AM »
I think what you are really thinking about are APA's...
Assault Transports= Designed to carry a fully equipped
battalion of infantry, and all its landing craft... When on
scene, they could deploy their troops on order without
any assistance...

These were far faster than a liberty ship, or victory
ship... Well armed with AA weapons, 3in puffy, multi
40mm and 20mm..

These ships were fleet auxiliaries, built specifically to
accompany the fleet into harms way, and land their troops
on a hostile shore...

 :aok invasion fleets!!!
4 APA's
4 LST's
1 old BB
5 DD's


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