Author Topic: Murphy's Laws (or How I learned to stop worrying and love Aces High)  (Read 538 times)

Offline milnko

  • Silver Member
  • ****
  • Posts: 995
      • http://www.cameltoe.org
Fact or Funny?
 
1. Friendly fire - isn't.
2. Recoilless rifles - aren't.
3. Suppressive fires - won't.
4. You are not Superman; Marines and fighter pilots take note.
5. A sucking chest wound is Nature's way of telling you to slow
down.
6. If it's stupid but it works, it isn't stupid.
7. Try to look unimportant; the enemy may be low on ammo
and not want to waste a bullet on you.
8. If at first you don't succeed, call in an airstrike.
9. If you are forward of your position, your artillery will fall
short.
10. Never share a foxhole with anyone braver than yourself.
11. Never go to bed with anyone crazier than yourself.
12. Never forget that your weapon was made by the lowest
bidder.
13. If your attack is going really well, it's an ambush.
14. The enemy diversion you're ignoring is their main attack.
15. The enemy invariably attacks on two occasions:
-- when they're ready.
-- when you're not.
16. No OPLAN ever survives initial contact.
17. There is no such thing as a perfect plan.
18. Five second fuses always burn three seconds.
19. There is no such thing as an atheist in a foxhole.
20. A retreating enemy is probably just falling back and
regrouping.
21. The important things are always simple; the simple are
always hard.
22. The easy way is always mined.
23. Teamwork is essential; it gives the enemy other people to
shoot at.
24. Don't look conspicuous; it draws fire.
For this reason, it is not at all uncommon for aircraft carriers to
be known
as bomb magnets.
25. Never draw fire; it irritates everyone around you.
26. If you are short of everything but the enemy, you are in the
combat zone.
27. When you have secured the area, make sure the enemy
knows it too.
28. Incoming fire has the right of way.
29. No combat ready unit has ever passed inspection.
30. No inspection ready unit has ever passed combat.
31. If the enemy is within range, so are you.
32. The only thing more accurate than incoming enemy fire is
incoming friendly fire.
33. Things which must be shipped together as a set, aren't.
34. Things that must work together, can't be carried to the field
that way.
35. Radios will fail as soon as you need fire support.
(Corollary: Radar tends to fail at night and in bad weather, and
especially during both.
36. Anything you do can get you killed, including nothing.
37. Make it too tough for the enemy to get in, and you won't be
able to get out.
38. Tracers work both ways.
39. If you take more than your fair share of objectives, you will
get more than your fair share of objectives to take.
40. When both sides are convinced they're about to lose,
they're both right.
41. Professional soldiers are predictable; the world is full of
dangerous amateurs.
43. Military Intelligence is a contradiction.
44. Fortify your front; you'll get your rear shot up.
46. Weather ain't neutral.
47. If you can't remember, the Claymore is pointed towards
you.
48. Air defense motto: shoot 'em down; sort 'em out on the
ground.
49. 'Flies high, it dies; low and slow, it'll go.
50. The Cavalry doesn't always come to the rescue.
51. Napalm is an area support weapon.
52. Mines are equal opportunity weapons.
53. B-52s are the ultimate close support weapon.
54. Sniper's motto: reach out and touch someone.
55. Killing for peace is like screwing for virginity.
56. The one item you need is always in short supply.
57. Interchangeable parts aren't.
58. It's not the one with your name on it; it's the one addressed
"to whom it may concern" you've got to think about.
59. When in doubt, empty your magazine.
60. The side with the simplest uniforms wins.
61. Combat will occur on the ground between two adjoining
maps.
62. If the Platoon Sergeant can see you, so can the enemy.
63. Never stand when you can sit, never sit when you can lie
down, never stay awake when you can sleep.
64. The most dangerous thing in the world is a Second
Lieutenant with a map and a compass.
65. Exceptions prove the rule, and destroy the battle plan.
66. Everything always works in your HQ, everything always fails
in the Colonel's HQ.
67. The enemy never watches until you make a mistake.
68. One enemy soldier is never enough, but two is entirely too
many.
69. A clean (and dry) set of BDU's is a magnet for mud and
rain.
70. The worse the weather, the more you are required to be out
in it.
71. Whenever you have plenty of ammo, you never miss.
Whenever you are low on ammo, you can't hit the broad side of
a barn.
71. The more a weapon costs, the farther you will have to send
it away to be repaired.
72. The complexity of a weapon is inversely proportional to the
IQ of the weapon's operator.
73. Field experience is something you don't get until just after
you need it.
74. No matter which way you have to march, its always uphill.
75. If enough data is collected, a board of inquiry can prove
anything.
76. For every action, there is an equal and opposite criticism.
(in boot camp)
77. Airstrikes always overshoot the target, artillery always falls
short.
78. When reviewing the radio frequencies that you just wrote
down, the most important ones are always illegible.
79. Those who hesitate under fire usually do not end up KIA or
WIA.
80. The tough part about being an officer is that the troops
don't know what
they want, but they know for certain what they don't want.
81. To steal information from a person is called plagiarism. To
steal
information from the enemy is called gathering intelligence.
82. The weapon that usually jams when you need it the most is
the M60.
83. The perfect officer for the job will transfer in the day after
that billet is filled by someone else.
84. When you have sufficient supplies & ammo, the enemy
takes 2 weeks to attack.
When you are low on supplies & ammo the enemy decides to
attack that night.
85. The newest and least experienced soldier will usually win
the Medal of Honor.
86. A Purple Heart just proves that were you smart enough to
think of a plan, stupid enough to try it, and lucky enough to
survive.
87. Murphy was a grunt.
88. Beer Math --> 2 beers times 37 men equals 49 cases.
89. Body count Math --> 3 guerrillas plus 1 probable plus 2 pigs
equals 37 enemies killed in action.
90. The bursting radius of a hand grenade is always one foot
greater than your jumping range.
91. All-weather close air support doesn't work in bad weather.
92. The combat worth of a unit is inversely proportional to the
smartness of its outfit and appearance.
93. The crucial round is a dud.
94. Every command which can be misunderstood, will be.
95. There is no such place as a convenient foxhole.
96. Don't ever be the first, don't ever be the last and don't ever
volunteer to do anything.
97. If your positions are firmly set and you are prepared to take
the enemy assault on, he will bypass you.
98. If your ambush is properly set, the enemy won't walk into
it.
99. If your flank march is going well, the enemy expects you to
outflank him.
100. Density of fire increases proportionally to the curiousness
of the target.
101. Odd objects attract fire - never lurk behind one.
102. The more stupid the leader is, the more important
missions he is ordered to carry out.
103. The self-importance of a superior is inversely proportional
to his position in the hierarchy (as is his deviousness and
mischievousness).
104. There is always a way, and it usually doesn't work.
105. Success occurs when no one is looking, failure occurs
when the General is watching.
106. The enemy never monitors your radio frequency until you
broadcast on an unsecured channel.
107. Whenever you drop your equipment in a fire-fight, your
ammo and grenades always fall the farthest away, and your
canteen always lands at your feet.
108. As soon as you are served hot chow in the field, it rains.
109. Never tell the Platoon Sergeant you have nothing to do.
110. The seriousness of a wound (in a fire-fight) is inversely
proportional to the distance to any form of cover.
111. Walking point = sniper bait.
112. Your bivouac for the night is the spot where you got tired
of marching that day.
113. If only one solution can be found for a field problem, then
it is usually a stupid solution.
114. All or any of the above combined.

 

------------------
<< MILENKO >>
<===THE ASSASSINS===>Webpage

««You can kill me, Can't ya?»»

Offline hblair

  • Platinum Member
  • ******
  • Posts: 4051
      • http://www.cybrtyme.com/personal/hblair/mainpage.htm
Murphy's Laws (or How I learned to stop worrying and love Aces High)
« Reply #1 on: May 16, 2000, 10:16:00 PM »
 
Quote
If it's stupid but it works, it isn't stupid.

hmmm. I've heard that one somewhere before.  

funked

  • Guest
Murphy's Laws (or How I learned to stop worrying and love Aces High)
« Reply #2 on: May 16, 2000, 11:53:00 PM »
LOL!  

My dad swears by number 48.  We need a bit more of that in AH to cut down on the ack running stuff.

I've read a few anectdotes of ack running in real life.  Invariably the friendly plane is shot down.

My grandfather was with the US Army from the Torch landings through Sicily and Italy.  He said in his experience (as a ground pounder) he saw US AAA units shoot down about twice as many friendly planes as enemy planes...

[This message has been edited by funked (edited 05-16-2000).]

Offline Hangtime

  • Plutonium Member
  • *******
  • Posts: 10148
Murphy's Laws (or How I learned to stop worrying and love Aces High)
« Reply #3 on: May 17, 2000, 12:15:00 AM »
115. Second Lieutenants will find a problem for every solution.

 

The price of Freedom is the willingness to do sudden battle, anywhere, any time and with utter recklessness...

...at home, or abroad.

Offline Lizard3

  • Silver Member
  • ****
  • Posts: 1563
Murphy's Laws (or How I learned to stop worrying and love Aces High)
« Reply #4 on: May 17, 2000, 05:00:00 PM »
Hmmmm, seems I've seen a few of these before...but where?

------------------
Lizardicus of The Screamin Meanies
  "Never take counsel of your fears."
T.J.(Stonewall) Jackson