VSync forced on IIRC but I'll check that.
I don't think P51 was actually hit at all. Of course it would turn curious if he noticed he had been hit, because in normal speed in my end the hits were not registered.
My point was that maybe the filmviewer handles the coordinates differently depending on the speed with which the game engine is running. That would mean that if you observe a hit in slow speed on film it is possible that in actual game situation it was actually handled as a very near miss.
-C+