Here's a question I have about Rotating Map sets
can terrains be set up to change or rotate when specific Mission parameters accomplished in other words Define mission objectives. Meaning there are objects or bases That the opposing team must destroy or capture for victory. At which time the map would rotate.
lets say just for example the map rotates after 50 enemy aircraft are destroyed or a specific task is accomplished like taking certain bases or both which ever comes first.
once one side accomplished the task the terrain/map would roll over to a new map with a different plane set.
sort of creating a dynamic campain.
That way the terrain would not need to be the same plane set for an entire week but be constantly rotating with different planset as parameters are accomplished on each map.
Lets say for example that there was a Battell of Britain map up and one side or the other won the map based on the victory /Mission parameters set up on the map... sink X number of ship shoot down X number of Ac take x number of bases or any combination set by the map designer.
The early BOB map would roll onto a new map... with lets say a mid Battel of Britain map/plane set adding the FW to the action and so on.
Map rotations could take us through early, mid and late war theaters of operation.
In other words.... Battel of Britain,Russian front (ETO),Mediterranean theater (MTO) pacific theater(PTO) etc. Again the key would be for maps not to be huge but small to mid sized maps. As no icons with not allot of players could become boring until it grows.
This was what I was referring to in the initial post of rotating map sets in the No icon post
http://bbs.hitechcreations.com/smf/index.php/topic,284791.0.html Perhaps a group of guys could get together and split up the terrain building among themselves put a map cycle together load it and let it roll with the No icon settings of course
Is this possible to do with the tools at hand?
RaVe