Author Topic: About gunnery  (Read 903 times)

Wulf09

  • Guest
About gunnery
« on: February 16, 2001, 10:21:00 AM »
Hello folks.

 I've flown AH from the first free downloadable version and I am still far from satisfied on how gunnery is modelled. I was able to down planes with VERY few hits at 1 km...This suxx if you ask me. I don't have the time to follow the discussions on this board about this issue so I apologize if it has been discussed before. I haven't bought an account yet because of the gunnery. Do we have sniper rifles with autofollowing capabilities installed on our planes or else?

 Wulf
 

Offline flakbait

  • Silver Member
  • ****
  • Posts: 867
      • http://www.worldaccessnet.com/~delta6
About gunnery
« Reply #1 on: February 16, 2001, 10:38:00 AM »
Yep, this was beat to death about a version ago. If you're using 50 cal armed planes I'd doubt you'll ever kill anyone at 1,000 yards. Hispano armed plane? Hell that I've done myself; took a buttload of ammo but I've done it. Try shooting from a long distance with something other than a Hispano cannon. That cannon is mounted on the following aircraft, just in case you didn't know...

Spitfire V, IX, Seafire
Typhoon
F4U-1C

Try it with a Bf-109 or Zero, it's an entirely different experience. Either that or you're a better shot than everyone else that plays this game.

-----------------------
Flakbait [Delta6]
Delta 6's Flight School
Put the P-61B in Aces High
"For yay did the sky darken, and split open and spew forth fire, and
through the smoke rode the Four Wurgers of the Apocalypse.
And on their canopies was tattooed the number of the Beast, and the
number was 190." Jedi, Verse Five, Capter Two, The Book of Dweeb

 

Wulf09

  • Guest
About gunnery
« Reply #2 on: February 16, 2001, 10:48:00 AM »
So it has been fixed...I haven't got the chance to try the last few updates online(been busy as hell). I am a 109 pilot so I usually come in close for the shot   Is now harder to shoot people down too (not talking about range now)? Or is the same as in the earlier versions. I was able to kill enemies with such an ease I couldn't believe myself since in warbirds or EAW i cannot hit at distance (+500yrds)that well...wich left me dissapointed. People were doing barrel rolls and all kinda manouvering to evade my shots but to no avail. Tnx for the explanation for my previous post Flakbait.

 Wulf

Offline MANDOBLE

  • Parolee
  • Silver Member
  • ****
  • Posts: 1849
      • http://www.terra.es/personal2/matias.s
About gunnery
« Reply #3 on: February 16, 2001, 11:00:00 AM »
Wulf09, flying mainly 190 and 109 planes, I can assure you that hitting any small fighter farther than 300 yards is just almost a miracle, unless the target is in level flight all the time. Most of the kills are scored between 150 and 250 yards.
This is completely different with P38 50s or hispano armed planes (mostly F4U1C), with those planes you still are able to score kills farther than 800 yards.

Offline Tac

  • Platinum Member
  • ******
  • Posts: 4085
About gunnery
« Reply #4 on: February 16, 2001, 11:47:00 AM »
P38 is the king of long range shots.. we got nose .50's and a hispano...and a boatload of ammo to spray.

However, and sadly, long range shots will only tell the con that you are on his 6 and take an evasive... its best to get to 350 range and then nuke it. If it manouvers and gets away (runstangs), we DO have the option of spraying at long range and pray to god a wing rips or the radiator blows.

I dont understand how the CHOG and NIK can make long range shots... wing mounted guns should disperse those bullets and make them V away from me... but since the 1 ping wonder of those BS guns is way overmodeled it dinnae matter.


Offline SKurj

  • Gold Member
  • *****
  • Posts: 3630
About gunnery
« Reply #5 on: February 16, 2001, 06:25:00 PM »
N1K makin 1k shots? lol nope...

Had one chase me last night, I was just over 800 yrds on my FE, I managed to extend away, all be it very slowly.
Same occurred with me in G6 extending from a spit which was around 850 behind me, with me extending very slowly.  I escaped both.

SKurj

Offline Kirin

  • Nickel Member
  • ***
  • Posts: 778
About gunnery
« Reply #6 on: February 16, 2001, 06:32:00 PM »
N1K2s guns were toned down a few versions ago... but still I was killed twice extending from a N1K2 at 1k. Ok, my fault - I thought I was save and engaged auto-level - nice and steady target - still 1k!!

Real men fly Radial!

prz

  • Guest
About gunnery
« Reply #7 on: February 16, 2001, 07:09:00 PM »
being an avid nikki flyer since early beta (probably I'm dweeb but I flew it when it was 'porked' as well as when it was 'ueber') I can get deflection kills @ 350-450 on a good day but it takes a very good saddling in and steady hand and some luck. auto-piloted extending runstangs can be hit @ around 700-800 in 30%-40% of the cases. When they evade very predictably, I manage to get hits on people 15-20% of cases @ 700-800.  1K is almost impossible unless completely steady target and it takes lots ammmo. On average 5-6 pings with the cannons make something important go on most planes but I had 1-3 ping wings-off but also 1/2 second clips in planes flying off without any damage. Just some experience numbers.

Wulf09

  • Guest
About gunnery
« Reply #8 on: February 17, 2001, 08:37:00 AM »
Ok. Thnx for all the explanation. That's some good news. So the HT team is improving the gunnery too. Well maybe one day I'll be satisfied with it since I am really unforgiving when I want a realistic thing   Have fun folks and cya.

 Wulf

Offline Lephturn

  • Silver Member
  • ****
  • Posts: 1200
      • http://lephturn.webhop.net
About gunnery
« Reply #9 on: February 17, 2001, 09:31:00 AM »
Don't forget, it's only 1k on YOUR FE.

Depending on lag and the aircraft speed, that distance may be significantly shorter on the shooter's end.  His FE may see 600 Yards, not that tough a shot really.

I normally try to add about 500 yards to what ranges I feel "safe" at, to account for net lag.  It's normally less than that, but better safe than sorry.  

------------------
Lephturn - Aces High Chief Trainer
A member of The Flying Pigs  http://www.flyingpigs.com
 
Check out Lephturn's Aerodrome!

"Nothing is so firmly believed as that which we least know." - Michel Eyquem, seigneur de Montaigne. (1533–1592)

Offline AKDejaVu

  • Platinum Member
  • ******
  • Posts: 5049
      • http://www.dbstaines.com
About gunnery
« Reply #10 on: February 17, 2001, 10:46:00 AM »
I know this isn't possible with a Yak-9U.  I also know I could hit people flying straight and level co-speed at 1k with an F4u-1D pretty regularly.

But.. the .50 round used back then is still used for shots at ranges up to 1.5k from rifles.  I imagine 6 of them spraying in full auto at 1k should be able to hit something.

By the way, I'm going to shoot a .50 sometime next month.  A friend at work just got one and I can hardly wait

AKDejaVu

Offline Tac

  • Platinum Member
  • ******
  • Posts: 4085
About gunnery
« Reply #11 on: February 17, 2001, 11:00:00 AM »
Have fun Dejavu!  

The N1k has enough ammo to aim the dot of your gunsight on the enemy airplane and pull the trigger while you gently pull nose up until its about 1 cm above... you will get a guaranteed ping. Chogs and N1k 1 ping quite usually mean extreme damage or you losing a vital part (engine, wing, tail, pilot). I do it all the time when I up one of those crates in field defense. Its frighteningly easy to do.

By default the gun convergence is below 500 yds, some people put it at 450 or 350, and I know very few that put it at 500+. So I dont know HOW the heck a gun that is set to converge at d500, has wing mounted guns... why do the bullets still fly straight foward (as they seem to do since the hit a 1k target when aimed just above the aiming dot) after the convergence point? Shouldnt the bullets keep flying in their diagonal path after the convergence point? They shouldnt be able to hit dung after the convergence point.. especially if the target is at 1k and the convergence at d500... the bullets should go way,way off to either side of your target

[This message has been edited by Tac (edited 02-17-2001).]

Offline juzz

  • Copper Member
  • **
  • Posts: 193
      • http://nope.haha.com
About gunnery
« Reply #12 on: February 17, 2001, 11:12:00 AM »
Uhh, think about it.

X

The bullet "streams" start out at the wings and cross at the convergence point at 500 yards, so how far apart will they be when they are 1000 yards away..?

Offline Vermillion

  • Platinum Member
  • ******
  • Posts: 4012
About gunnery
« Reply #13 on: February 17, 2001, 01:32:00 PM »
The easiest and almost foolproof way to beat the 500+ yard spray and pray, is a simple light 1 G turn to either side as you extend away.

Only if you fly straight and level on autopilot, will you get hit at 1k or so.

------------------
Vermillion
**MOL**, Men of Leisure

Offline Jigster

  • Copper Member
  • **
  • Posts: 107
      • http://www.33rd.org
About gunnery
« Reply #14 on: February 17, 2001, 03:15:00 PM »
I must say, that from my FE (shooter) I've hit (but not kill) planes at a max of 1.1k with just about every gun at one point or another. It generally doesn't matter what the other guy is doing -- if he pulls G they are going to get caught, and if they don't, a bit of fire-and-correct with a bit of spraying works most of the time, regarless if they are flying straight or rolling, etc. just leading on more then one plane of motion.
 

The only guns that I haven't been able to hit that far with are the Mk 108, MG 151, and the ShVaks (and the 38's M2 20mm), as a function of ammunition duration.