I didn't realize I had to be completely specific with what I know and don't know, and what exactly I was pointing out...
Yes, I know that the editing was done with a photo editor. Yes, I know the blurring is from that. No, it is not impossible for a game engine to do things like "motion blur", "Distance Blur" (or if you prefer, off focus blur), high contrast lighting (Otherwise known as HDR).
I wasn't even looking to completely duplicate the pictures. I was specifically talking about
A) the saturation levels of the ground (how lush and green it looks), which is a function of the lighting engine combined with textures used. This can have many different looks... for instance :
That is NOT photoshopped, but is in game, offline, after playing with the lighting settings. So it IS possible to change things like that without major coding changes.
B) The contrast of light vs. dark on the individual aircraft, as well as the contrast of aircraft to ground lighting. The "base ambient" light level of the ground could be slightly lowered, or of the aircraft slightly raised (or both), as well as increasing(or decreasing?) the shadow's contrast to give a more "positive/negative" light picture between objects, which again, is more a function of taking what's already in the engine and tweaking the numbers.
Heck, blurring the terrain at a distance of 5-10k a little (and increasingly as getting higher) would be a cool feature that IS possible to do in a computer game/sim, but I wasn't even asking for that.
If you all didn't like it, that's cool. I can respect that. Opinions don't have to align. =)
But shooting it down by saying it can't be done? There's too many games out there with too many varied choices by their technical and artistic departments that prove otherwise time and time again. It CAN be done, not necessarily by this particular itineration of this particular engine, but only HTC and crew would truly know that.
The idea of a wish isn't to say "can it", it's to say "I'd like it to".