Still a no-go for warp segments on my end.
Sudz, are you not able to duplicate this problem on your end; or was your warp problem fixed by re-filling and calculating the segment after the warp?
MachNix
Most times I look at a mission that the warp segment seems to crash the game, I find that there are problems with the mission. Often it is a bad segment and not the warp. However, I freely acknowledge that there may be bugs in the code and not the mission. My dilemma is that it often takes several hours to track down a problem in the mission - especially if its epically large. (I am quite impressed, btw, but the magnitude and intricacy of some of the missions I've seen.)
So, if your mission runs from start to end in the ME, but crashes the game, then please send the mission text files (not the res) to us. If it turns out to be a bug we'll fix it and if it turns out there's a problem with the mission we'll put warnings into the ME.
Please make sure that the problem is not a resource problem like a sound or bitmap first by taking them out of the mission and re-running.
Thanks,
- Sudz