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Coast Line transitions
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Topic: Coast Line transitions (Read 376 times)
pervert
Persona Non Grata
Gold Member
Posts: 3968
Coast Line transitions
«
on:
March 25, 2011, 05:49:31 AM »
After seeing Kanttori's masterpiece I can't help wondering with some of the talented map makers in the game like ranger could do with better transitions and more tools and scope for more realistic maps.
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lulu
Silver Member
Posts: 1068
Re: Coast Line transitions
«
Reply #1 on:
March 25, 2011, 07:38:55 AM »
Are you looking for another enjoyable night with Badboy watch an arena sunset?
http://bbs.hitechcreations.com/smf/index.php/topic,309272.0.html
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mobilis in mobile
Raphael
Gold Member
Posts: 2010
Re: Coast Line transitions
«
Reply #2 on:
March 25, 2011, 11:15:50 AM »
+1 enviroment is a BIG part of a simulation
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Remember 08/08/2012
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Game ID => Raphael
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Rob52240
Persona Non Grata
Gold Member
Posts: 3770
Re: Coast Line transitions
«
Reply #3 on:
April 02, 2011, 12:44:49 PM »
+1
I use detailed water in order to see exactly where the shore begins. All that mud just confuses me if I don't.
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If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp... I would shoot Zipp 3 times.
1701E
Silver Member
Posts: 1889
Re: Coast Line transitions
«
Reply #4 on:
April 02, 2011, 02:12:03 PM »
Would love to see better transitions. It's like the land just ends right there and poof water.
I asked for
something similar
a few months ago, maybe enough wishes can change something.
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ID: Xcelsior
R.I.P. Fallen Friends & Family
"The only ones who should kill are those prepared to be killed"
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