Hello all!
Yes, I am aware of the "search button". Yes, I am a very recent enthusiast of armoured warfare. No, I'm not complaining about spawn camping. True!
But, as many "GVers" I have faced the annoying problem of the camped spawn. I must say immediately that I consider this a natural situation. The problem is that the actual spawning sistem is not "natural". Let's see, what do I mean with this?
Spawn points were created to avoid excruciating trips from a base to a fight. They are very useful and generate enourmously interesting slug fests. The only problem is when one of the sides gains temporary superiority, will tend to move forward, of course. But the spawn point doesn't, it's as immobile as a pole and soon is overrun... That's when the life expectancy of a normal "think-tanker" gets extremely short... And wine pours into 200...
My suggestion is simple: like in normal life, the spawn point must retreat. One thousand yards at a time, like in a ruler, the player would be able to choose a point on the spawn arrow anterior to the final, camped, point. The "terminal" is too hot? Retreat to -1K. They are pushing hard, you lost another point? Retreat to -2K, reorganize at -3K, prepare a defence at 5k... Well, if you lost it all and you're restricted to the VH, there's good news: you have nowhere to go!
I would like to add a second suggestion to this issue: the spawn point itself, the "arrow head" point, should be different, like a fork with 5 different spawn points placed in a semicircle around the initial central spawn point. That way one could spawn in one of four different spots around the "central spawn. This way, both the spawn points would be like two opposing semi-circles for each group to spawn from.
I don't know if this would help or not or if it would be too hard to code. Just my two cents. Forward!
Cheers,