Author Topic: K4 damage bug (with video)  (Read 1308 times)

Offline Ardy123

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Re: K4 damage bug (with video)
« Reply #15 on: September 21, 2011, 12:52:10 PM »
Except not, as the smoothing is programmed directly into the engine to attempt to smooth time between packets. The game tries to predict your current vector all the time, meaning the only way to get an exact representation is to use a zero-latency connection...of which only one "official" one exists in HTC's debugging consoles.

One would hope that the smoothing code is smart enough to recognize that if neither party is moving, then there is no smoothing necessary.

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Offline Babalonian

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Re: K4 damage bug (with video)
« Reply #16 on: September 21, 2011, 06:00:40 PM »
One would hope that the smoothing code is smart enough to recognize that if neither party is moving, then there is no smoothing necessary.



It is, if both parties are on solid broadband connections and updating the server constantly with updates that their planes are absolutley not moving.

Thing is, the nature of this game is that things move... and they move very fast and quickly.  Given that, it is also smart to have the smoothing code constantly running in the background.  As I said, as much as it's obvious that this is to assist with slow connection users (IE: 56K), it is probabley less obvious that this is also an assist for those of us on stronger connections, as we may not be loosing 10-20% of our data over the connection, but we're still loosing 1-0.1% (so for that 1-second hickup in your connection during a 5-minute long dogfight, your opponent didn't see your plane skip 50-feet). 

Overall, it is a fundamental and critical component of the game and it's competitive online playability.  To think it is unecessary otherwise is simpley a lacking in understanding the reality of the internet, or a belief that all ISPs are in it for 100% service continuity and quality to their customers above profits - it simpley isn't true.
« Last Edit: September 21, 2011, 06:02:53 PM by Babalonian »
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Offline Ardy123

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Re: K4 damage bug (with video)
« Reply #17 on: September 21, 2011, 06:11:00 PM »
It is, if both parties are on solid broadband connections and updating the server constantly with updates that their planes are absolutley not moving.

Thing is, the nature of this game is that things move... and they move very fast and quickly.  Given that, it is also smart to have the smoothing code constantly running in the background.  As I said, as much as it's obvious that this is to assist with slow connection users (IE: 56K), it is probabley less obvious that this is also an assist for those of us on stronger connections, as we may not be loosing 10-20% of our data over the connection, but we're still loosing 1-0.1% (so for that 1-second hickup in your connection during a 5-minute long dogfight, your opponent didn't see your plane skip 50-feet). 

Overall, it is a fundamental and critical component of the game and it's competitive online playability.  To think it is unecessary otherwise is simpley a lacking in understanding the reality of the internet, or a belief that all ISPs are in it for 100% service continuity and quality to their customers above profits - it simpley isn't true.

In the case of the bug filed, neither party was moving. Furthermore it was made sure that neither party was moving for the purpose of reporting it and neither party had been moving for some time (several min) so unless the server didn't update for several min (which is unlikely), the above comment is not applicable.
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