Yep, got it a couple of days ago and installed it yesterday. I have to say it's a very well made card. I had family over yesterday though and didn't get a chance to do much more than clean my old drivers, install the card and new drivers and then check that it was working correctly. This morning I OC'd it.
Here are the reference, factory OC and my current OC stats:
Core: 822, 880, 950MHz
Shader: 1644, 1760, 1900Mhz
Memory (effective): 4000, 4008, 4500MHz
Bumped up the core voltage a bit to 1.062
Overall, the GPU core is now OC'ed (from reference) by 16% and memory by 12.5% which is pretty darn good. Not as good as the 35% OC I run on my E8500 CPU but the card obviously has lots of overhead available to play with.
It has run perfectly stable during two hours of stress tests and about three hours of flying. I've seen reports of this card being overclocked to over 1Ghz but wanted to see how it would work with these numbers first and right now I see no reason to do more although I'll probably experiment to see how high I can get it and then reset it to my current settings. With the current OC the card idles at 44degC and ingame (AH) goes up to the low 50's. Using MSI Kombuster and OCCT stress tests it peaks higher than in game as you'd expect but it's not extreme. With Kombuster it peaks at 74degC and in OCCT it got as hot as 79degC. Maximum temp according to MSI and Nvidia is 99degC. For performance comparison my GTX260 scored 17,869 in 3DMark06 and this one hits 20,079.
I went on line with AH this afternoon and evening looking for a few really big fights similar to where I would see reduced framerates with the GTX260 and, of course, no hoards were to be found. No late-war hoards? What is this game turning into??? :-). I did eventually get into some larger groups of 10-15 aircraft and the frame rate stayed locked at 59fps so I bumped up all the eye candy including shadows and Anti-Aliasing and have yet to see less than 59FPS except for one possible stutter which I got in a fight. I'm not sure about that one though, there was a jaggy in the Net Status (Variance) so this was probably a connection issue vice graphic card related. Of course I still need to fly this card more with lots more smoke, flames, ack and airplanes to see if it really copes as well as it appears to right now but I'm very impressed with it. I had played with the shadows with the 260 and it handled them pretty well although it was obviously impacting performance at times. I had the same issues with AA before but from what I'm seeing right now the 560 will run full Anti-Aliasing AND shadows which is really impressive. Of course neither the shadows or AA are really necessary, I don't really notice either unless I'm looking for it.
I think this card is a great deal given the memory and factory overclock but then you have to consider how easy it is to overclock it even more. It runs $270 which is only about $40 more than my GTX260 cost two years ago. Regarding the choice between 1Gb and 2Gb I can't really say for sure whether it's the extra memory or the speed but it's handling everything right now in AH. I can say that looking at my GPU memory monitor while in AH the card does appear to be using more than 1Gb so maybe that's telling me it is the memory but I just don't know for sure. On the down side, although it's a really great performer in the $200-$300 graphics card bracket it still isn't a $700 extreme graphics card. When testing in 3DMark11 it doesn't do well at the "extreme" settings with frame rates down about 15-25fps. The upside is that it does work well in the "performance" catagory where it'll deliver 30-40fps so if you use your computer for high-end 3D games it'll probably work well provided you don't max everthing out and you still have the option of adding a second 560 in SLI later on.
Here are my current graphics settings:
Resolution: 1920x1200
Max Texture Size: 1020
Anti-aliasing: FULL
Object detail: to the left under "L" in Detail
Ground detail range: 4miles
Detailed Water: On
Detailed Terrain: On
Local Water Reflections: On
Bump Map Terrain: On
Object Self Shadow: On
Smooth Shadow: On
Shadow Texture Size: 8192