When you change the gamma in the game is it's API control keyed off the desktop gamma as it's baseline or the monitor's gamma as it's baseline? Or is it baselining 1.8 or 2.2 as Windows standard?
I'm trying to adjust my color so the 15-17k cloud layer shows as cloud streaks with some blue showing rather than it turning into a fluffy bright white diffused glow over my head at 12:00pm. Ndisles could be the wrong offline map to be doing this. Right now I have about 70-60% white fluffy streaked clouds with streaks of blue. I can just make out red Icons through the white out when I move my monitor's center FOV on the center of the sun. Right now I use sharpness of the white fonts on the grey-greenish motteled hanger floor as my baseline to work from. My Windows Gamma is at 2.9 while in game is 1.9 to create good lighting over the whole terrain at 12:00 Noon.
What should the cloud layer streaking to blue percentage be? Is it possible for Waffel to post a picture of the highest end results as a baseline to look at? I know not everyone can achive it but, it would help with averaging the best settings possbile for a given machine.
It would be nice if there was a baseline font test, color, contrast, grey bar, and gamma test pattern in the hanger or tower like an eye chart to adjust against for the game. If your in game gamma is up so high you cannot read the white fonts on the hanger floor to counter an over all blackness inside of your cockpit at noon in game, your color adjustment at the Windows desktop is off.