Author Topic: Stuff in the update that isn't flashy, but interesting  (Read 2249 times)

Offline Shuffler

  • Radioactive Member
  • *******
  • Posts: 27091
Re: Stuff in the update that isn't flashy, but interesting
« Reply #30 on: January 30, 2012, 12:44:23 PM »
There is an illegal plant growing in the woods.
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline ozrocker

  • Gold Member
  • *****
  • Posts: 3640
Re: Stuff in the update that isn't flashy, but interesting
« Reply #31 on: January 30, 2012, 12:45:22 PM »
Nope, done picked, dried and smoked it :banana: :banana: :neener:





                                                                                                                                                  :cheers: Oz
Flying and dying since Tour 29
The world is grown so bad. That wrens make prey where eagles dare not perch.- Shakespeare
 
30% Disabled Vet  US ARMY- 11C2H 2/32 AR. 3rd AD, 3/67AR. 2nd AD, 2/64 AR. 3rd ID, ABGD Command TRADOC, 1/16th INF. 1st ID

Offline Wiley

  • Plutonium Member
  • *******
  • Posts: 8081
Re: Stuff in the update that isn't flashy, but interesting
« Reply #32 on: January 30, 2012, 12:48:21 PM »
I was using AA and they directly impacted the targets and killed them immediately without a puffy ack burst (just a small hit graphic).  Did it last night again at very short range (less than the 1.5K minimum).

Hmp.  I must've been missing with the AAs then.

Another thing I noticed last night, though it does kind of qualify as 'flashy'.  Concrete really seems to stick out like a sore thumb with bump mapping turned on.  Where before I had to look for roads in towns, now they're much much more visible.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11