Objective: Kill enemies and sink enemy ships.
Event duration: 2 hours, but play as much or as little as you want of that.
Unlimited lives, but arena enforces at most 2 deaths in any 7-minute span. It says "Your max deaths have been exceeded" until you can fly again.
Allies (Bishops):
-- F4F-4 (no DT's, no bombs, no 6 mg's), TBM-3 (torpedo only), SBD-5.
-- Two carriers.
-- c32 and c33 start in 10.8.
Axis (Knights):
-- A6M2 (no bombs), B5N2 (torpedo only), D3A1.
-- Three carriers.
-- c57 and c58 start in 11.11.
-- c59 starts in 10.11.
Auto ack lethality turned way, way down -- be aware auto ack won't save you.
All ships require 20,000 lbs of damage each to sink.
No radar or sector counters.
No 5" guns or quad 40 mm.
So, torpedo bombers have a chance vs. ack.
One torpedo does 4650 lbs of damage.
Ships stay down once sunk.
Cruisers have no 8" guns.
Destroyed objects stay down (no respawn).
Points:
-- 1 point per kill of an enemy.
-- 50 points per enemy ship sunk.
Side split 50/50.
Arena Settings:
Terrain = coralsea
ArenaFlags = 5177
CountryChangeTime = 0
DeathMaxCount = 2
DeathTimeMin = 7
DownTimeMult = 190
ExitWhileMoving = 508
FlightModeFlags = 5248
FuelBurnRateMult = 1.0
GroundAutoLethality[Armored] = 0.02
GroundAutoLethality[Hard] = 0.02
GroundAutoLethality[Soft] = 0.02
ObjectHardnessMults[SHP] = 2.96
RadarMode = 48 (disable friendly counters, disable enemy counters)
ResetAirFieldCnt = 1
ResetTotalFieldCnt = 1
StratFlags = 1
TaskGroupCommandCnt = 6
TaskGroupRespawnTime = 360
Object Settings:
Ship, Hardness = 6.76
Destroy 5" and quad 40 mm (".det f32baa 1"; ".det f32bat 1"; and so on).
Weapons settings:
F4F-4: disable drop tanks, bombs, 6 mg's
TBM: disable bombs and rockets.
A6M2: disable bombs.
B5N: disable bombs.
Battle area: