Author Topic: Week of Jun 8th, Clash of the Carriers!  (Read 1927 times)

Offline jimson

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Re: Week of Jun 8th, Clash of the Carriers!
« Reply #15 on: June 07, 2012, 01:14:13 AM »
Oddball, it technically could, but would require me to rebuild and then re upload the terrain. I'm not exactly sure how to add extra ships to TG's and would have to get instruction and I don't have time to do that right now.

I plan on loading it late tomorrow night after work.

Also, this weeks objective is to sink carriers and it will be easy to tell who has sunk one because the whole TG will respawn out of the battle.

If the dumcv's are there, sinking them will have no effect on the TG and will require a manual look at every TG to see how many extras have been sunk.
« Last Edit: June 07, 2012, 01:16:50 AM by jimson »

Offline Oddball-CAF

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Re: Week of Jun 8th, Clash of the Carriers!
« Reply #16 on: June 07, 2012, 10:24:24 AM »
Hi Jimson,
  Understood, man. I hear ya about time constraints.
I had to stand down as C.O. of The 47 Ronin a couple
of months back as I was jugglin' so much stuff
between the website and squad related business
that it was gettin' to be a bit much.
  I'm just the "web weenie" these days and BlueOx
and Mounty have taken over the day to day running
of the squad, with Awacs as OPS Officer writing up
our weekly OPORDS for our Saturday night "Squad Night".
  I've no clue how you or anyone else can work with that
map editor. Having attempted to dink with it
a couple of times, I came to the conclusion that I'm
better at less intellectually challenging things such
as separating the various colors of marbles in a bag.
  My sincere appreciation for all the time and effort
you guys put into the AvA.
  Best regards, Odd

Offline Melvin

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Re: Week of Jun 8th, Clash of the Carriers!
« Reply #17 on: June 08, 2012, 06:12:28 AM »
No F4F?


It's just not the same without the F4F.


EDIT: Dang the time frame.
See Rule #4

Offline jimson

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Re: Week of Jun 8th, Clash of the Carriers!
« Reply #18 on: June 08, 2012, 11:56:05 AM »
This one is up and running.

Oh man it's going to be a fun challenge to find enemy CV's, even the water texture hides them a little.