Author Topic: Nose Art...not staying 176 on 256bmp...suggestions?  (Read 357 times)

Offline Baloo

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Nose Art...not staying 176 on 256bmp...suggestions?
« on: May 10, 2013, 11:17:40 PM »
So I searched the threads and understand, that 176,176,176 for transparency...however, whenever I save it as the 256 bitmap, it says it will reduce the color or some such error, then when I close and re-open file, the 176s have turned into 192s

Anyone have a similar problem, do I have to use something other than "paint"?

Caveat: It does hold the 176 value if I save it as the 24bit BMP, but as I understand that is not acceptable for upload...?

This is the 256 version


The 24bit version


Also, I thought it would be transparent on the webpage too...?

Is using PNG format ok?
« Last Edit: May 11, 2013, 02:12:50 AM by Baloo »
Squadron: Arabian Knights

In Game Name: AKBaloo

Offline The Fugitive

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Re: Nose Art...not staying 176 on 256bmp...suggestions?
« Reply #1 on: May 11, 2013, 09:14:00 AM »
Here is a nice write up on nose arts. http://bbs.hitechcreations.com/smf/index.php/topic,259637.0.html

The issue your having is when you convert to 256 color bmp. I think you have to use "indexing". The tutorial uses a 3rd party program "Brite" to do it.

Offline Baloo

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Re: Nose Art...not staying 176 on 256bmp...suggestions?
« Reply #2 on: May 11, 2013, 02:11:24 PM »
 :O
Thanks Fugi, just needed that Bright program, much appreciated!  :cheers:
Squadron: Arabian Knights

In Game Name: AKBaloo