H-Hour: World's Elite has been called "the spiritual successor to SOCOM II."
Please help your fellow SOCRACKers in their efforts to bring it to the PS4.
http://sofstudios.com/index.php?/page/index.htmlhttp://www.kickstarter.com/projects/1687497632/h-hour-worlds-elite-0Thanks.
WHY IS H-HOUR SOCOM? This is why:
• PS4 Confirmed
•
Being made by Creative Director of S1 and S2 (David Sears) • Victory Dancing
• Custom Taunting
• Lobby System (Voice and Text Chat Included)
• Classic Server list view
• Custom Lobby Rooms
• NO Health Regeneration
• Opening doors, triggering explosives, shooting out lights (intended)
• Select Fire
• Backblast (AT4s - just like SOCOM)
• Private Rooms
• Guns Hot
• Strafing Gunfights (community decides, David Sears enjoyed them)
• Prone Dive (David Sears likes the idea, could be added)
• Grenade Arc
• Clan System (clan management and support)
• Clan Page, clan emails
• U.S Special Forces VS. Terrorist
• Female voice HQ (like in original SOCOMs)
• NO VEHICLES
• Leaning (D-pad lean like old SOCOMs)
• Third person view default (first person view option)
• No OTS, view will be like old school SOCOM
• No Sprint (Analog stick will determine speed like old SOCOMs)
• Maps designed around one game mode
• Round based is primary focus (respawns can be made like old SOCOMs)
• Jump to climb (will be put in if community wants it)
• Game speed will be like SOCOM 1 and SOCOM 2 (action is more important than animation)
• Online 8v8 with Spectator mode
• urban maps, rural maps, desert maps, arctic maps, jungle maps
• NOT a simulator (which means it will play more like SOCOM)
• Push to talk will be a decision based on community feedback
• Ranking system similar to SOCOM 2
• Confirmed modes so far will be demolition, suppression, escort, and breach under different names