Author Topic: Request Elimination of Sideswitch Time Limit in Off-Peak  (Read 2665 times)

Offline Vraciu

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Re: Request Elimination of Sideswitch Time Limit in Off-Peak
« Reply #90 on: March 18, 2014, 03:27:03 PM »
We never had that in Warbirds.  What's with the community around here, Semp????

Limit it to off peak.   If some buff driver gets whacked late at night when he is perk farming by uncontested bombings, well....he deserves it.  :)
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Offline Zoney

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Re: Request Elimination of Sideswitch Time Limit in Off-Peak
« Reply #91 on: March 18, 2014, 03:41:04 PM »
We never had that in Warbirds.  What's with the community around here, Semp????

Limit it to off peak.   If some buff driver gets whacked late at night when he is perk farming by uncontested bombings, well....he deserves it.  :)

Are you saying that if a player is not playing the way you think he should, then it would be all right to switch sides, use the information you have from being on his side, and then go hunt him down?

This is why we have a time limit.
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Offline Vraciu

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Re: Request Elimination of Sideswitch Time Limit in Off-Peak
« Reply #92 on: March 18, 2014, 04:19:37 PM »
Are you saying that if a player is not playing the way you think he should, then it would be all right to switch sides, use the information you have from being on his side, and then go hunt him down?

This is why we have a time limit.

No.  I am saying if that happened then so be it.  Although one would expect peer pressure to put a swift end to that.

You guys have a one way view of this.  The time limit screws over people in off peak who wind up stuck on the high side with nobody to fight.   Otoh, it unfairly advantages late night perk farmers flying around in their buffs racking up B-29s.

Why is your way somehow more "fair"?   It isn't.


And yet people wonder why the place is dead late at night.  There are plenty of people willing to play, they just give up from sheer boredom.

« Last Edit: March 18, 2014, 04:21:52 PM by Vraciu »
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Offline guncrasher

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Re: Request Elimination of Sideswitch Time Limit in Off-Peak
« Reply #93 on: March 18, 2014, 07:45:15 PM »
No.  I am saying if that happened then so be it.  Although one would expect peer pressure to put a swift end to that.

You guys have a one way view of this.  The time limit screws over people in off peak who wind up stuck on the high side with nobody to fight.   Otoh, it unfairly advantages late night perk farmers flying around in their buffs racking up B-29s.

Why is your way somehow more "fair"?   It isn't.


And yet people wonder why the place is dead late at night.  There are plenty of people willing to play, they just give up from sheer boredom.



vraciu how many players are online late at night?  I remember we used to have around 50 or so and 1/2 would be milk running something.


semp
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Offline kvuo75

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Re: Request Elimination of Sideswitch Time Limit in Off-Peak
« Reply #94 on: March 19, 2014, 01:52:05 AM »
Are you saying that if a player is not playing the way you think he should, then it would be all right to switch sides, use the information you have from being on his side, and then go hunt him down?

This is why we have a time limit.

worst case scenario is one player shooting down another player?
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Offline BuckShot

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Re: Request Elimination of Sideswitch Time Limit in Off-Peak
« Reply #95 on: March 19, 2014, 06:58:04 AM »
Maybe a good solution would be for the team #s to be shown on the screen where you pick the arena in which you want to fight.

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Offline Hoplite

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Re: Request Elimination of Sideswitch Time Limit in Off-Peak
« Reply #96 on: March 19, 2014, 07:05:05 AM »
Are you saying that if a player is not playing the way you think he should, then it would be all right to switch sides, use the information you have from being on his side, and then go hunt him down?

This is why we have a time limit.

^ this.   :aok

Offline Oldman731

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Re: Request Elimination of Sideswitch Time Limit in Off-Peak
« Reply #97 on: March 19, 2014, 07:30:24 AM »
Are you saying that if a player is not playing the way you think he should, then it would be all right to switch sides, use the information you have from being on his side, and then go hunt him down?

This is why we have a time limit.


I'm not sure why you think this is a problem.  As Kvuo says, worst thing that happens is a fight.

But even if it were considered a problem, I sense that, as a problem, it is dwarfed by the inability of people to switch sides for other reasons (to be with squads, to balance sides &c.).

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Offline Wiley

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Re: Request Elimination of Sideswitch Time Limit in Off-Peak
« Reply #98 on: March 19, 2014, 11:22:36 AM »

I'm not sure why you think this is a problem.  As Kvuo says, worst thing that happens is a fight.

I don't understand it, but for a lot of people in the arena that seems to be a terrible, terrible thing.

Wiley.
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Offline Skyyr

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Re: Request Elimination of Sideswitch Time Limit in Off-Peak
« Reply #99 on: March 19, 2014, 11:39:07 AM »
Are you saying that if a player is not playing the way you think he should, then it would be all right to switch sides, use the information you have from being on his side, and then go hunt him down?

This is why we have a time limit.

Players aren't hibernating animals - they move and are alert.

By the time you've switched sides to "gather information" on them, went back to your side, climbed to altitude... you're looking at 5+ minutes (at the very least).. and that's JUST to find out the base they rolled from (there's no telling where they're actually at). In that time, the player could be anywhere within a 9-grid radius of where you last spotted them.

There's FAR easier ways to hunt specific players within the scope of the current game mechanics (and that's without switching sides at all).

It's a non-issue.
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Offline Skyyr

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Re: Request Elimination of Sideswitch Time Limit in Off-Peak
« Reply #100 on: March 19, 2014, 11:47:09 AM »
vraciu how many players are online late at night?  I remember we used to have around 50 or so and 1/2 would be milk running something.

semp

Last night there were ~60 on at 3:30 AM CST. The Rooks had a 15 players (2-3 of which were dogfighting), while the other teams had 20-25 (of which 8-10 were dogfighting). When most of the dogfights are happening in Tank Town, that's a pretty significant disadvantage.
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vs Shane: 30-11

KOTH Wins: 6, Egos Broken: 1000+

Mmmmm... tears.

Offline Wiley

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Re: Request Elimination of Sideswitch Time Limit in Off-Peak
« Reply #101 on: March 19, 2014, 11:48:12 AM »
By the time you've switched sides to "gather information" on them, went back to your side, climbed to altitude... you're looking at 5+ minutes (at the very least).. and that's JUST to find out the base they rolled from (there's no telling where they're actually at). In that time, the player could be anywhere within a 9-grid radius of where you last spotted them.

Not that it matters all that much, but that's not exactly right.  Of those 9 grids, you can pretty much eliminate 5 of them as friendly territory unless they're climbing out buffs, in which case they show up on bardar anyways.

If they're NOE, which is the usual gripe when people start up about spiez, they're 90% of the time going to be in about a 5 mile wide ribbon of terrain in a direct line from the takeoff base to the target base.

Wiley.
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Offline Vraciu

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Re: Request Elimination of Sideswitch Time Limit in Off-Peak
« Reply #102 on: March 19, 2014, 12:54:23 PM »
Last night there were ~60 on at 3:30 AM CST. The Rooks had a 15 players (2-3 of which were dogfighting), while the other teams had 20-25 (of which 8-10 were dogfighting). When most of the dogfights are happening in Tank Town, that's a pretty significant disadvantage.

Yep. And those two guys were getting pummeled.  It was totally unfair.  We debated switching and decided to save our switch because of the penalty.  I quit and worked on my Pony skin instead...
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