Author Topic: Everything with 20mm  (Read 1784 times)

Offline Megalodon

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 2272
Re: Everything with 20mm
« Reply #45 on: March 14, 2014, 12:11:33 AM »
While we may understand the real life ramifications, how many of us can truly appreciate the coding involved?

 14.95 a month baby the more cool stuff the more cool money, 2nd on my list , but prolly 1st in actual dollar bills.  :D

Um if were talkin 4x20's ........ Put me down for a A20G-1 and a P-51  :aok

 :cheers:
Okay..Add 2 Country's at once, Australia and France next plane update Add ...CAC Boomerang and the Dewoitine D.520

Offline Megalodon

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 2272
Re: Everything with 20mm
« Reply #46 on: March 14, 2014, 12:12:10 AM »
another constructive comment from the mighty one.  :aok
Kiss off  :aok
Okay..Add 2 Country's at once, Australia and France next plane update Add ...CAC Boomerang and the Dewoitine D.520

Offline Debrody

  • Platinum Member
  • ******
  • Posts: 4487
Re: Everything with 20mm
« Reply #47 on: March 14, 2014, 01:29:02 AM »
Kiss off  :aok
yet an other one. Keep going  :aok
AoM
City of ice

Offline BnZs

  • Platinum Member
  • ******
  • Posts: 4207
Re: Everything with 20mm
« Reply #48 on: March 14, 2014, 01:44:50 AM »
So the damage model in the WWI arena has not been implemented in the MA yet?

It is a 100% BB driven, poke holes in things model.

As I understand it, the damage model in WWI takes into account aerodynamic effects from having many, many holes poked in your wings. It does not, as far as I know, involve additional additional times to damage as we have been discussing, such as control cables etc. Correct me if I am wrong on this.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline save

  • Gold Member
  • *****
  • Posts: 2852
Re: Everything with 20mm
« Reply #49 on: March 14, 2014, 04:35:25 AM »
As a axis cartoon pilot I want everything axis with 30mm, preferably with mk103 :)
My ammo last for 6 Lancasters, or one Yak3.
"And the Yak 3 ,aka the "flying Yamato"..."
-Caldera

Offline ReVo

  • Persona Non Grata
  • Nickel Member
  • ***
  • Posts: 775
Re: Everything with 20mm
« Reply #50 on: March 14, 2014, 04:38:31 AM »
As a axis cartoon pilot I want everything axis with 30mm, preferably with mk103 :)

+1
XO Jagdgeschwader 53 'Pik As'

Offline Tinkles

  • Silver Member
  • ****
  • Posts: 1501
Re: Everything with 20mm
« Reply #51 on: March 14, 2014, 10:50:29 AM »
As a axis cartoon pilot I want everything axis with 30mm, preferably with mk103 :)

 :devil
If we have something to show we will & do post shots, if we have nothing new to show we don't.
HiTech
Adapt , Improvise, Overcome. ~ HiTech
Be a man and shoot me in the back ~ Morfiend

Offline BnZs

  • Platinum Member
  • ******
  • Posts: 4207
Re: Everything with 20mm
« Reply #52 on: March 14, 2014, 12:12:26 PM »
As I understand it, the damage model in WWI takes into account aerodynamic effects from having many, many holes poked in your wings. It does not, as far as I know, involve additional things to damage as we have been discussing, such as control cables etc. Correct me if I am wrong on this.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: Everything with 20mm
« Reply #53 on: March 14, 2014, 05:37:52 PM »
Is our damage modeling a reflection of the complex difference of our game and the competition's, which causes them to have arenas the size of one of our sectors? But, allows them to have eye candy and special effects out the wazoo while their physics blows chunks?

We too often view our game only in the micro perspective of our tiny area's of nightly operation. While forgetting innocently or selfishly the macro differences in what constitutes our physics. Seems that over 14 years the slowness in changing the hit area design may be an insight to the complexity of the undertaking in evolving damage further, constrained by our macro physics versus IL2\WT micro physics.

If a new Aces High is about to be released due to the new terrain engine, light, and Shader. Our arguments focused on this version of Aces High are a bit idiotic. We have yet to experience the new Aces High so we can then reformulate our dissatisfactions against it.

Do we have any reason to believe this version of Aces High is not being twilighted against a new version soon to replace it?   
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.