Author Topic: Troops need to cause base alarms  (Read 1116 times)

Offline Volron

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Re: Troops need to cause base alarms
« Reply #15 on: July 14, 2014, 10:06:24 AM »
The thing with the troops is, you can think of them as a commando team moving in for an objective.  Unless the troops got spotted or into a fight, the alarm won't go off.  Not until they were entering the map room.  Now if they modeled troops to start shooting stuff and what-not, THEN I see it valid for an alarm to be sounded.  But as is, since they don't do anything except run, then I'd have to say no to base alarm for them, EXCEPT when they are 100 yards from the map room.  Reason I give the 100 yard range is something like this; Think of it as the map room having sensors alerting to the presence of enemy troops.  I would say guards, but guards would fire on them.
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Offline JunkyII

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Re: Troops need to cause base alarms
« Reply #16 on: July 14, 2014, 11:14:27 AM »
Modern day airfield seizures are handle by Ranger Battalion....keyword BATTALION. 500+ "commandos" with air support.

I do agree with Snailman that 10 troops running isn't as sneaky as 8 inchers shelling a town.....

I'd say sound the alarm on both...Combat initiated.
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Offline waystin2

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Re: Troops need to cause base alarms
« Reply #17 on: July 14, 2014, 11:16:13 AM »


I'd say sound the alarm on both...Combat initiated.

This is why I plus oned this post.  :aok
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Offline danny76

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Re: Troops need to cause base alarms
« Reply #18 on: July 17, 2014, 03:16:24 PM »
No.  I don't see the correlation of long range shells to troops running into the maproom.  Especially since putting a fleet next to a field is definitely risky, and will in most cases, be sunk.  All the M3 driver risks is some vehicle stat decrease.

There needs to be no correlation, simply draw proper inference that the guy operating the field alarm would notice a pile of 8" shells dropping around his ears :old:
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Offline flatiron1

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Re: Troops need to cause base alarms
« Reply #19 on: July 17, 2014, 05:46:56 PM »
They are Airborne , they be special and don't set off alarms.

Offline fbEagle

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Re: Troops need to cause base alarms
« Reply #20 on: July 19, 2014, 11:19:57 PM »
-1  I love sneaking bases this way, whether it be a high alt goon drop or a sneaky M3
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Offline Volron

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Re: Troops need to cause base alarms
« Reply #21 on: July 20, 2014, 02:26:52 AM »
Modern day airfield seizures are handle by Ranger Battalion....keyword BATTALION. 500+ "commandos" with air support.

I do agree with Snailman that 10 troops running isn't as sneaky as 8 inchers shelling a town.....

I'd say sound the alarm on both...Combat initiated.

But we don't need 500 troops to take a field, only 10.  Either way, if alarm sounds for troops running, fine with me. :)  But definitely we need an alarm for a base being shelled. :aok
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
HiTech
Quote from: Pyro
Quote from: Jolly
What on Earth makes you think that i said that sir?!
My guess would be scotch.