yes it is. its a cheap easy kill. and if you have the field deacked, zero risk. at least in a gv camp the guy has a chance of swinging a turret around.
I think fugitive is right however, htc could do away with both, but they apparently don't see either as a negative.
In spawn camps, the spawner rarely has a chance to locate and kill the camper. I have had more kills on vulchers over shooting and landing passing shots than the former. How could HTC do away with either as long as you
can drive or fly to the spawn area? (By the way, that is the premise for why I would like minefields = to add some distance and gunnery skills to the adventure).
I also sometimes try and figure on what HTC intends. Since they surely have a long list of priorities to consider, I do try and not put words in their mouth.
Anyhow, just enjoying the new map (Fester is up) for now. New content and new strategies seems to be very pleasing to the masses. So, I do believe that pleasing customers is very high on HTC's list, and sometimes it just takes some ingenuity, critical thinking and a lot of time, patience and hard work to get there.
Maybe they see both negative and positive aspects of spawn camping and are satisfied with were they have it balanced, I can agree. But that doesn't mean that if they are presented with new ideas, that fit the main theme of WW2 equipment performance and accuracy, they would not make adjustments.