Author Topic: SAVE ACES HIGH!!!!!!!!!!!!  (Read 10749 times)

Offline Panic

  • Zinc Member
  • *
  • Posts: 46
Re: SAVE ACES HIGH!!!!!!!!!!!!
« Reply #195 on: August 09, 2014, 01:31:00 AM »
I would have to agree with Fugitive's earlier post about having a central HQ leading specific attacks on bases. I t would make the game, in my opinion, much more fun because you have a goal from one base to another.
"The German Commander sent a letter to the USA Commander calling for the surrender of the encircled USA troop. The reply from the USA Commander was NUTS! " Band of Brothers By Stephen Ambrose.

Offline Masherbrum

  • Radioactive Member
  • *******
  • Posts: 22408
Re: SAVE ACES HIGH!!!!!!!!!!!!
« Reply #196 on: August 09, 2014, 01:48:38 PM »
I hope we NEVER see air starts in this game. Spawn camping at 20,000 feet!  :O

I think had HTC been able to continue with the "Combat Tour" setup they were working on it would have played well into todays gaming experience. Each team having a central command "leading" it toward the win. With out direction everyone is floundering around doing their own thing and not getting anywhere. Having a bit more structure would keep the "WWII realism" guys happy, mission guys would be happy as they would ALWAYS have a mission running, and the guys who just want fights would find them all over the place both in the air and on the ground.

I used to run 5 man missions within Nazgul, that would piss off my fellow Rooks in RJO.   The problem is that most simply follow those who really Pigeon hole themselves tactically.   Our missions would grab more bases than the Main group and we would face resistance.   It also was not "whack-a-mole" bs either.   It comes down to the lack of ability to best gauge the sweet spot of the map and strike while the iron is hot.   
-=Most Wanted=-

FSO Squad 412th FNVG
http://worldfamousfridaynighters.com/
Co-Founder of DFC