Author Topic: WW2 Helicopters, Subs (non-drivable) and a new ALL- Naval Arena  (Read 1576 times)

Offline Zeta

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would love to have an optional Helicopter for dropping troops or supplies:


"There were eight Army units that flew helicopters in WWII, the most famous being the 1st Air Commando Group. However, the 1st through 6th Aircraft Repair Units (Floating) flew R-4 and R-6 helicopters, as did the 8th Emergency Rescue Squadron."




additionally......I would love two other things:

an ALL NAVAL arena

Subs (on rare occasions....a sub would pop-up from time to time...and could be sunk for perk points)
« Last Edit: August 21, 2015, 09:57:51 AM by Zeta »

Offline Muzzy

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Re: WW2 Helicopters, Subs (non-drivable) and a new ALL- Naval Arena
« Reply #1 on: August 22, 2015, 10:53:16 AM »
There were no troop drops using helicopters during the war. Helicopters saw very limited use as artillery spotters and cargo carriers and the US Army did execute a successful medivac with a YR-4. Flying one might be fun, but it would only have capabilities similar to the Storch.


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Offline SlipKnt

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Re: WW2 Helicopters, Subs (non-drivable) and a new ALL- Naval Arena
« Reply #2 on: August 22, 2015, 12:44:17 PM »
If subs are introduced in any capacity, some zeppelin air ships (sub hunters) would be cool.  Slow and easy to kill, but cool...


Pretty sure the US Navy had a fleet of them.

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Offline icepac

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Re: WW2 Helicopters, Subs (non-drivable) and a new ALL- Naval Arena
« Reply #3 on: August 23, 2015, 08:02:28 AM »
I would love to see a zeppellin since I haven't flown one since "dawn of aces" early version.

Offline bustr

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Re: WW2 Helicopters, Subs (non-drivable) and a new ALL- Naval Arena
« Reply #4 on: August 23, 2015, 06:13:34 PM »
So if we get pig boats in AH3, you will need to keep your full dirty cloths hamper open next to your PC to get the immersion effect as the captain. Or you can explain to your wife that you didn't take a shower all weekend to immerse yourself in the "Pig Boat" experience.
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Offline Zeta

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Re: WW2 Helicopters, Subs (non-drivable) and a new ALL- Naval Arena
« Reply #5 on: August 26, 2015, 04:12:35 PM »
I would love to see a zeppellin since I haven't flown one since "dawn of aces" early version.

I saw Zeppelin in tampa stadium in 77...........  oh....nevermind

Offline Scca

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Re: WW2 Helicopters, Subs (non-drivable) and a new ALL- Naval Arena
« Reply #6 on: August 28, 2015, 09:53:32 PM »
 :rofl
I saw Zeppelin in tampa stadium in 77...........  oh....nevermind
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Offline alpini13

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Re: WW2 Helicopters, Subs (non-drivable) and a new ALL- Naval Arena
« Reply #7 on: August 30, 2015, 02:39:12 PM »
See rule #4
« Last Edit: August 30, 2015, 03:48:29 PM by hitech »

Offline ebfd11

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Re: WW2 Helicopters, Subs (non-drivable) and a new ALL- Naval Arena
« Reply #8 on: September 02, 2015, 07:23:36 AM »
The all naval arena sounds like a good Idea....thanks for the inspiration on my next terrain...(plus an uncapturable Tank Town for the Gver's)


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Offline Bruv119

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Re: WW2 Helicopters, Subs (non-drivable) and a new ALL- Naval Arena
« Reply #9 on: September 05, 2015, 04:02:23 PM »
would like to see some enhancements on the naval side of things however my   :airplane: wish is to have a catalina or other flying boats that we can land on water and pull up to the dock at ports for no other reason than it being cool.  We can then remove the storch from ports (and end the shenanigans that take place with pilots instantly bailing and running around on base)  and replace it with whatever landing on water aircraft that are added.

Another wish to accompany this is that pilots should be able to swim or survive in the water long enough to be picked up.  Maybe a time limit of 10 minutes before they get eaten by sharks.   

Another wish add sharks that eat downed pilots after spending to long in the water.  Let's think GTA5.    :D
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Offline alpini13

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Re: WW2 Helicopters, Subs (non-drivable) and a new ALL- Naval Arena
« Reply #10 on: September 06, 2015, 11:15:36 PM »
there has not been an update to this game since jan 2014.....and there are alot of other things that people want before these things.and with dwindling player numbers. i dont think it will happen

Offline Zacherof

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Re: WW2 Helicopters, Subs (non-drivable) and a new ALL- Naval Arena
« Reply #11 on: September 14, 2015, 08:04:54 PM »
would like to see some enhancements on the naval side of things however my   :airplane: wish is to have a catalina or other flying boats that we can land on water and pull up to the dock at ports for no other reason than it being cool.  We can then remove the storch from ports (and end the shenanigans that take place with pilots instantly bailing and running around on base)  and replace it with whatever landing on water aircraft that are added.

Another wish to accompany this is that pilots should be able to swim or survive in the water long enough to be picked up.  Maybe a time limit of 10 minutes before they get eaten by sharks.   

Another wish add sharks that eat downed pilots after spending to long in the water.  Let's think GTA5.    :D
Really hoping for the day of flying boats and float planes.
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Offline Lab Rat 3947

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Re: WW2 Helicopters, Subs (non-drivable) and a new ALL- Naval Arena
« Reply #12 on: September 17, 2015, 12:40:20 AM »
Quote
would like to see some enhancements on the naval side of things however my   :airplane: wish is to have a catalina or other flying boats that we can land on water and pull up to the dock at ports for no other reason than it being cool.  We can then remove the storch from ports (and end the shenanigans that take place with pilots instantly bailing and running around on base) and replace it with whatever landing on water aircraft that are added.

Another wish to accompany this is that pilots should be able to swim or survive in the water long enough to be picked up. Maybe a time limit of 10 minutes before they get eaten by sharks.

Another wish add sharks that eat downed pilots after spending to long in the water. 

+1  :aok
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