Author Topic: 12/23/2015 "Yamamoto's Despair"  (Read 605 times)

Offline mojo

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12/23/2015 "Yamamoto's Despair"
« on: December 22, 2015, 05:42:19 AM »
Wednesday Night Snapshot
12/23/2015 9:30PM in the SEA II

Yamamoto's Despair


 
 To boost morale following Guadalcanal, Yamamoto decided to make an inspection tour throughout the South Pacific. On 14 April 1943, the US naval intelligence effort, code-named "Magic", intercepted and decrypted a message containing specific details regarding Yamamoto's tour, including arrival and departure times and locations, as well as the number and types of planes that would transport and accompany him on the journey. Yamamoto, the itinerary revealed, would be flying from Rabaul to Ballalae Airfield, on an island near Bougainville in the Solomon Islands, on the morning of 18 April.  American pilots flying P-38 Lightenings from the 339th Fighter Squadron were tasked with shooting down Yamamotos aircraft and the aircraft carrying his staff. Launching an early morning the mission the Americans pilots flew 430 miles to the rendezvous point at wave top level.

Country Percentages:
50% Axis (Knights)
50% Allies (Bishops)
 
Allied (Bishops):
Units:
P38G - 100%
 
Orders:
Launch from A22 and find/destroy Yamamoto's Ki-67
 
Restrictions:
Allies must carry 50% Fuel with droptanks
Maximum altitude is 10000 feet.
CM will fly as Yamamoto

Axis (Knights):
Units:
G4M (CM)- 100% Fuel
A6M5B - Remaining pilots 
 
Orders:         
Launch A17, escort Yamamotos group to A19.   
 
Restrictions:
Formations enabled for G4Ms. Maximum cruise altitude for G4Ms is 3k
G4Ms will carry full load of fuel and ordinance to simulate body weight of     
passengers. 
 
 


Victory Conditions:
Axis - Successfully escort Yamamotos group to A19.
            Intercept and destroy Allied fighters. 
 
Allies - Destroy Yamamotos flight
             Destroy escorting fighters 
 
Scoring:
A6M5b - 15 Points
P38G - 20 Points
Yamamotos G4M - 25 Points
Staff G4M - 25 Points 
 
Arena Settings:
1. Terrain - CoralSea
2. Icon Range - 9000
3. Radar - Off
4. Fighter and Bomber Warning Range - 79,200 about 15 miles
5. Tower Range - 79,200 (for display to aid players, set to match the above setting)
6. Visibility - 13 miles
7. Wind - 127kts downdraft above 10,000ft
8. External view for bombers (F3) - on
9. Friendly Collisions - off
10. Enemy Collisions - on
11. Kill Shooter - off
12. Fuel - 1.5
13. Ack - 1.0
14. Time - 0515 x2
 
CM notes:
Once Yamamoto's plane group is shot down, a standard furball will commence.
 
Designer Notes:
Move any CV groups out of the way
 
Design by: SIM and friends!
updated 03/14 by 68Raptor

Offline hgtonyvi

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Re: 12/23/2015 "Yamamoto's Despair"
« Reply #1 on: December 22, 2015, 06:38:09 AM »
Sounds fun. I choose 38g for myself

Offline Volron

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Re: 12/23/2015 "Yamamoto's Despair"
« Reply #2 on: December 22, 2015, 07:00:10 AM »
Prime time to update the screenshot as well, because those look like Ki-67's to me. :)
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
HiTech
Quote from: Pyro
Quote from: Jolly
What on Earth makes you think that i said that sir?!
My guess would be scotch.

Offline SlipKnt

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Re: 12/23/2015 "Yamamoto's Despair"
« Reply #3 on: December 22, 2015, 08:55:38 AM »
I remember one year I flew Yamamoto's plane. 

I got wheels down and got shot dead.  ALMOST changed history!  It was fun.

 :rock
DCS:
SlipKnoT
vCSG-3, VMA-513 Flying Nightmares (AV8B)

Offline captain1ma

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Re: 12/23/2015 "Yamamoto's Despair"
« Reply #4 on: December 22, 2015, 12:35:20 PM »
we did it in the AVA too, same thing, just about wheels down and "whammo"!!!!!

Offline 49Dallas

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Re: 12/23/2015 "Yamamoto's Despair"
« Reply #5 on: December 23, 2015, 01:37:59 PM »
This is really cool, We should do more stuff like this.