Author Topic: New to the AH3 Beta from AH2 - Read this  (Read 1754 times)

Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
Re: New to the AH3 Beta from AH2 - Read this
« Reply #15 on: January 18, 2016, 04:36:05 PM »
Turn the tree detail down  :mad: are you some kind of tree lover  :angry:  Just messing with you, I would mostly be degrading myself with such comments anyway, being such a country boy and admirer of nature's beauty.

Offline Tilt

  • Platinum Member
  • ******
  • Posts: 7357
      • FullTilt
Re: New to the AH3 Beta from AH2 - Read this
« Reply #16 on: January 18, 2016, 04:40:56 PM »



................... and now we see the gguns.....at about 2k
« Last Edit: January 18, 2016, 04:42:57 PM by Tilt »
Ludere Vincere

Offline Easyscor

  • Plutonium Member
  • *******
  • Posts: 10888
Re: New to the AH3 Beta from AH2 - Read this
« Reply #17 on: January 18, 2016, 06:57:25 PM »
Welcome to the Beta, Tilt!

If you're offline, you can still flip the switches to see the new graphics. Just remember to set it all back again.
Easy in-game again.
Since Tour 19 - 2001

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: New to the AH3 Beta from AH2 - Read this
« Reply #18 on: January 18, 2016, 07:25:56 PM »
Tilt,

For others with your card, can you turn of post lighting to see what your frame rates will be? You may find in large furballs you will have to turn post lighting off.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Easyscor

  • Plutonium Member
  • *******
  • Posts: 10888
Re: New to the AH3 Beta from AH2 - Read this
« Reply #19 on: January 19, 2016, 12:28:55 AM »
Tilt,

For others with your card, can you turn of post lighting to see what your frame rates will be? You may find in large furballs you will have to turn post lighting off.
He did that already. It's in the jpg
Easy in-game again.
Since Tour 19 - 2001

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: New to the AH3 Beta from AH2 - Read this
« Reply #20 on: January 19, 2016, 12:40:36 AM »
Still looks better than AH2 all sliders on....... :O
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Tilt

  • Platinum Member
  • ******
  • Posts: 7357
      • FullTilt
Re: New to the AH3 Beta from AH2 - Read this
« Reply #21 on: January 19, 2016, 02:49:52 PM »
Still looks better than AH2 all sliders on....... :O

Actually it does not.... fields are basically blurred with these settings in AH3....  See below



Note the ground detail is sharper I can see gguns very clearly and my FR is pretty decent. AH3 just has more stuff..........but I can see that with a higher end system the quality would be a quantum leap beyond what I have now in AH2.

Thanks for the help guys..............
Ludere Vincere

Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
Re: New to the AH3 Beta from AH2 - Read this
« Reply #22 on: January 19, 2016, 03:03:14 PM »
Potatoes Potatas..... Tilt, actually the AH2 screenshot is quite a bit closer to the fields, just judging by the size of the hangars.  Sorry,  that it does seem a bit blurry, which makes me wonder if you are forcing Antialiasing on with your video card?  So many posts, it is hard to follow who has done what.  Judging from the smoothness of the cockpit frame, I would have to say, that either you have a very hi screen resolution, or some antialiasing (only a guess).

It is possible that a lower screen resolution (was my earlier experience with alpha), or moving all antialiasing controls in a beta profile made for your video card to none or application controlled, may help with your framerates.

Let me know if any luck there. :salute


Offline JimmyD3

  • Gold Member
  • *****
  • Posts: 3793
Re: New to the AH3 Beta from AH2 - Read this
« Reply #23 on: January 19, 2016, 03:07:28 PM »
Actually it does not.... fields are basically blurred with these settings in AH3....  See below

(Image removed from quote.)

Note the ground detail is sharper I can see gguns very clearly and my FR is pretty decent. AH3 just has more stuff..........but I can see that with a higher end system the quality would be a quantum leap beyond what I have now in AH2.

Thanks for the help guys..............

Uhh, that is an AH II screen shot.
Kenai77
CO Sic Puppies MWK
USAF 1971-76

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: New to the AH3 Beta from AH2 - Read this
« Reply #24 on: January 19, 2016, 03:28:33 PM »
Spent a period of time during the closed alpha testing a massive BoB, then Euro continent bomber stream mission that had about 60 bombers, escorts and all the interceptor groups to go with it. Giant cloud fronts and much of the continent and England. I had to turn off post processing to get FPS above 14 to test the mission. Compared to AH2, each time I went into the AH2 MA, I hated the AH2 MA because of all the differences even without post processing. It looks better.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Gman

  • Gold Member
  • *****
  • Posts: 3717
Re: New to the AH3 Beta from AH2 - Read this
« Reply #25 on: January 19, 2016, 04:17:00 PM »
Quote
Uhh, that is an AH II screen shot.

I believe that was his point, comparing it to the previous beta SS.

Tilt, I think you'll find overall the beta will look better the more you play/mess with it in once we start playing it all together  more.

Offline Pudgie

  • Silver Member
  • ****
  • Posts: 1280
Re: New to the AH3 Beta from AH2 - Read this
« Reply #26 on: January 19, 2016, 09:12:28 PM »
Hi All,

1 more item I would like to add to this thread to help others out when considering running the Beta (or even the finished product) & especially concerning using any of the Beta's post processing settings:

The new AHIII, Alpha, Beta....take your pick, is coded to use the Shader 3.x rendering code. This type of coding is what most big box games are using to achieve the high res graphics that most have come to see & expect (most of these games are using Shader 4-5 modeling which is improved shader coding over 3.x and is better suited to use w/ Dx 10-11 API.....Beta is still written in Dx 9.x API so the Shader 3.x rendering code is the HTC preferred coding to use). This shader coding was developed to offload the GPU of some of the back end graphics rendering work that can be done using the shader cores (or Nvidia called Cuda Cores) instead of the GPU so that the GPU can be used to do other tasks and to be more efficient in those tasks. So along w/ the amount of vid card mem onboard, the size of the vid card mem pipe (bandwidth as Bustr points out) & mem frequency (mem speed) the amount of shader cores present on a vid card is another factor to consider when looking to run the Beta, especially if considering to use the post lighting effects & FXAA as all this back end graphics rendering work is passed to the shader cores to do (color work, texture fill work, anti-aliasing, lighting effects and possibly the reflection work which involves lighting....and may be doing even more work if HTC decides to code it to be done within the Shader 3.x modeling code if it can be done w\ the shaders instead of the GPU).

The general rule is, the higher the shader core count the better the vid card can handle the post lighting\AA work in the Beta as this work can be spread across more shader cores lessening the load on any single shader core and can have different aspects of this backend graphics work assigned to specific shader CU's (compute units) so all this work can be done in parallel increasing the vid card's efficiency while outputting very rich, deep & colorful graphics frames.

Now AHIII is still in Beta stage so a minimum number of shader cores needed to run the game w/ post lighting effects & FXAA enabled may change in the coming days, but you folks who have been testing this game for a while using older vid cards should have a better feel for what this number range most likely would be at this time.

I will offer a minimum number of at least 800 shader cores onboard to get "playable" FPS in the Beta w/ all post lighting effects\FXAA enabled as a "specification" for the time being........maybe Skuzzy can elaborate on this some as well to help out. If the shader core counts are less than this number you might consider turning all this post lighting effects and\or FXAA off in the Beta as a performance tip.

My 2 cents given.

 :salute
































The Beta post lighting effects & FXAA
Win 10 Home 64, AMD Ryzen 9 3900X, MSI MPG X570 Gaming Plus, GSkill FlareX 32Gb DDR4 3200 4x8Gb, XFX Radeon RX 6900X 16Gb, Samsung 950 Pro 512Gb NVMe PCI-E SSD (boot), Samsung 850 Pro 128Gb SATA SSD (pagefile), Creative SoundBlaster X7 DAC-AMP, Intel LAN, SeaSonic PRIME Gold 850W, all CLWC'd

Offline Easyscor

  • Plutonium Member
  • *******
  • Posts: 10888
Re: New to the AH3 Beta from AH2 - Read this
« Reply #27 on: January 20, 2016, 06:46:22 PM »

One very important additional thing.


DO NOT copy your entire settings folder to the AH3 Beta.


There are settings files in there that have changed from AH2 to AH3 and they will pork the Beta!

Since Skuzzy or Hitech haven't come in and called me out on the OP, SEE the original post for what you can transfer. I tried to put everything you need to know to get started in that one place.
Easy in-game again.
Since Tour 19 - 2001