Author Topic: # of buildings in the AIII towns?  (Read 944 times)

Offline 2Slow

  • Nickel Member
  • ***
  • Posts: 720
# of buildings in the AIII towns?
« on: August 31, 2016, 07:32:54 PM »
How many building objects are in the AIII towns?
« Last Edit: August 31, 2016, 07:35:37 PM by 2Slow »
2Slow
Secundum mihi , urbanus resurrectio
TANSTAAFL

Offline JimmyC

  • Platinum Member
  • ******
  • Posts: 5196
Re: # of buildings in the AIII towns?
« Reply #1 on: August 31, 2016, 09:51:26 PM »
Well I just saw today we have at least 2 different size towns..which is nice..but sorry.i can't answer your question.
CO 71 "Eagle" Squadron RAF
"I'd rather have a bottle in front of me than a frontal lobotomy."

Offline Chalenge

  • Plutonium Member
  • *******
  • Posts: 15179
Re: # of buildings in the AIII towns?
« Reply #2 on: August 31, 2016, 09:56:17 PM »
You can check in the arena setup for each field offline.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline 715

  • Silver Member
  • ****
  • Posts: 1835
Re: # of buildings in the AIII towns?
« Reply #3 on: August 31, 2016, 10:51:51 PM »
As far as I can tell there are two town sizes: 217 bldgs or 114.

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: # of buildings in the AIII towns?
« Reply #4 on: September 01, 2016, 01:19:43 AM »
A very quick way to check the number of any object on a base (including town buildings), is to do a .dt query on an undamaged base of the same type.
You get back the number of objects in hex format.

As far as I can see, it#s only somewhat tricky with vehicle bases, as there are (at least?) two types of such bases with the same icon.
Steam: DrKalv
E:D Snailman

Offline Bruv119

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 15667
      • http://www.thefewsquadron.co.uk
Re: # of buildings in the AIII towns?
« Reply #5 on: September 01, 2016, 01:31:52 AM »
Well I just saw today we have at least 2 different size towns..which is nice..but sorry.i can't answer your question.

we do?  that is pretty neat is it random or attached to the field size?

Also I saw a vbase with 2ack guns, 1vh and a sheep pen! 
The Few ***
F.P.H

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: # of buildings in the AIII towns?
« Reply #6 on: September 01, 2016, 04:58:09 AM »
On the map currently available with the pre, craterma & sfma, all fields have the same type of town with 114 buildings in it. During beta, large fields on Ndisles had 217.

EDIT: Wrong info.   :bhead Some large fields do have the large towns on craterma, but there's no way to tell from the map which ones.
« Last Edit: September 01, 2016, 05:58:37 AM by Lusche »
Steam: DrKalv
E:D Snailman

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: # of buildings in the AIII towns?
« Reply #7 on: September 01, 2016, 11:54:21 AM »
The super large air field is a loose copy of an AAF bomber field from England. You can tell the difference in the hanger. Choose the manned gun option and look at the gun layout map. You will see a 37mm and 17lb available in the "Large Village" attached to the large air field. One of the guns protects the map room. I bet the sheep who used to greet us in the maproom has been stolen by Waffle.

It was the very first base we were given in the closed alpha about 2 years ago to test with, other than the 1000ft tall bock beer bottles used as place holders on the terrain in place of base objects before Hitech fleshed out the world.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.