Author Topic: FIX THE FUGGIN FRAME RATE / FREEZE ISSUE  (Read 667 times)

Offline FESS67

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FIX THE FUGGIN FRAME RATE / FREEZE ISSUE
« on: February 04, 2017, 11:25:00 PM »
I think the subject line says it all

Offline DarkHawk

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Re: FIX THE FUGGIN FRAME RATE / FREEZE ISSUE
« Reply #1 on: February 05, 2017, 01:31:24 PM »
they will need some information
1) Dxdiag
2) what settings (clipboard, options, graphics
    what settings our you using
    clipboard left panel what is X out
3) what frame rates??
with this information they will be able to help you make some adjustment in settings
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Offline Vraciu

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Re: FIX THE FUGGIN FRAME RATE / FREEZE ISSUE
« Reply #2 on: February 05, 2017, 05:36:24 PM »
I think the subject line says it all


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Offline Zimme83

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Re: FIX THE FUGGIN FRAME RATE / FREEZE ISSUE
« Reply #3 on: February 06, 2017, 07:20:35 AM »
I guess he means the huge airbases that kills the framerate, i have a GTX 970 and normally runs with all eye candy with on 60fps but i get ~20-30 fps around the huge airbases. Doesn't help to turn the eye candy off either.
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Offline Scca

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Re: FIX THE FUGGIN FRAME RATE / FREEZE ISSUE
« Reply #4 on: February 06, 2017, 07:25:37 AM »
I guess he means the huge airbases that kills the framerate, i have a GTX 970 and normally runs with all eye candy with on 60fps but i get ~20-30 fps around the huge airbases. Doesn't help to turn the eye candy off either.
I had the same issue with my 960 card.  My new rig has no issues, but it's a hammer...  Huge air bases use to be the suxor
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Offline DubiousKB

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Re: FIX THE FUGGIN FRAME RATE / FREEZE ISSUE
« Reply #5 on: February 06, 2017, 10:48:01 AM »
Not at the command station but I've also noted "stuttering" or "flashing" around clouds... To the effect of strobe/seizure inducing... My rig should be more than enough hardware to handle the load requirements, but something may need to be tweeked.

I'll try to get a DXdiag & film tonight.   But it's strange that my Ctrl-I frame rate indication doesn't drop below 59.

I also found dirty choppiness around CV ack the other night... Very strange and almost game breaking.    DXDIAG, Film, screenshots, what would best serve you guys to check it out?

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Offline Dobs

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Re: FIX THE FUGGIN FRAME RATE / FREEZE ISSUE
« Reply #6 on: February 06, 2017, 11:09:46 AM »
Item of note...

DX9 does not handle the high performance cards as well as DX 11.

On my 980 TI card, flying in 4k....DX 11 is 120ish steady.  In DX9...lucky to see above 60.

This was confirmed on my sons system...he wanted to try the game and his GTC 1060 card was 29fps. He made the comment that he was getting bad frame rates, so I walked over to see what exactly that was....  started tweaking and got him up to 59FPS by turning off the eye candy and then the light bulb went on!  "Shut it down, find the DX11 version, and run it".  Voila! 200+FPS in 1080p.

Having said that ..the Huge air bases cause a noticeable impact to my system as well.
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Offline FESS67

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Re: FIX THE FUGGIN FRAME RATE / FREEZE ISSUE
« Reply #7 on: February 06, 2017, 08:27:29 PM »
I work away so will not be able to provide dxdiag until the weekend.  But from memory, i7 5980? , 64GB RAM, SSD, GTX1080.  Should be more than enough to not see slide show performance

Offline bustr

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Re: FIX THE FUGGIN FRAME RATE / FREEZE ISSUE
« Reply #8 on: February 06, 2017, 09:48:18 PM »
I'm setting up the cloud fronts on my new terrain, so I have to test FPS for fronts since I'm putting in fronts that can span up to 4 sectors in some places. I have an 18k heavy front that passes over a "super large airfield" on it's way to covering a strat. DX9 while on the airfield with all the ack firing at drones, in some view directions my FPS is 47. DX11 in those same directions, 57 for just a moment then it ups 58-59.

In DX9 if I disable the drones so there is no ack, FPS under the clouds is 59-60.
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Offline FESS67

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Re: FIX THE FUGGIN FRAME RATE / FREEZE ISSUE
« Reply #9 on: February 06, 2017, 10:18:35 PM »
Does the DX11 version still have the long pauses?

Offline JimmyC

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Re: FIX THE FUGGIN FRAME RATE / FREEZE ISSUE
« Reply #10 on: February 07, 2017, 01:03:37 AM »
I was getting stutters recently dx11
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Offline Skuzzy

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Re: FIX THE FUGGIN FRAME RATE / FREEZE ISSUE
« Reply #11 on: February 07, 2017, 10:18:19 AM »
Item of note...

DX9 does not handle the high performance cards as well as DX 11.

On my 980 TI card, flying in 4k....DX 11 is 120ish steady.  In DX9...lucky to see above 60.

This was confirmed on my sons system...he wanted to try the game and his GTC 1060 card was 29fps. He made the comment that he was getting bad frame rates, so I walked over to see what exactly that was....  started tweaking and got him up to 59FPS by turning off the eye candy and then the light bulb went on!  "Shut it down, find the DX11 version, and run it".  Voila! 200+FPS in 1080p.

Having said that ..the Huge air bases cause a noticeable impact to my system as well.

Not quite accurate.

Apparently, the NVidia 1000 series does not handle the DX9 version well.  The NVidia 900 series handles it very well.  HiTech has a 980Ti in one of this computers and regularly gets exceptional frame rates in DX9 (over 500FPS in some circumstances).  Waffle also has a 980 in his computer and it does very well.

We do not know what has changed in the 1000 series to cause it, but it is on the list.
« Last Edit: February 07, 2017, 10:19:57 AM by Skuzzy »
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Offline bustr

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Re: FIX THE FUGGIN FRAME RATE / FREEZE ISSUE
« Reply #12 on: February 09, 2017, 12:24:24 PM »
If anyone is interested, in DX11 just now I reduced my texture mode to 2048. Now when I'm at a super large airfield with the drones flying around and tracers flying. My FPS holds 59-60.
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Offline JVboob

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Re: FIX THE FUGGIN FRAME RATE / FREEZE ISSUE
« Reply #13 on: February 21, 2017, 08:13:02 AM »
So I'm fubared with a GTX 720?
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Offline Skuzzy

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Re: FIX THE FUGGIN FRAME RATE / FREEZE ISSUE
« Reply #14 on: February 21, 2017, 10:20:37 AM »
So I'm fubared with a GTX 720?

The 720 is about 30% slower than the seven year old 9800GTX video card which is our performance baseline. 

I would imagine the best frame rate attainable with that card, with every graphic option disabled and running 256 texture size would be around 20FPS, at best.
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