If there are no F M changes then why does my nose bounce all over the place when lining up a shot? I have scaling set to the same as AH II, AKAK's scaling. I can't hit chit!!!
The flight modeling has nothing to do with a "bouncy" nose. Just FYI.
Here is an experiment to try. Load up Aces High III and go offline. Make sure the clipboard is as large as you can get it. Helps with the graph granularity.
While in the tower, bring up the clipboard and go to the Options->Controls->Map Controllers panel.
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Select the Y Axis in the list and open the "Advanced" panel.
Now, pay attention to the raw input graph while doing this.
Place your hand on the stick and hold it steady on center. Does the graph line move?
Now, push the stick approximately half way forward and hold it steady. Does the graph line move?
Now pull the stick back to center and continue half way back and hold it steady. Does the graph line move?
Now, let's repeat that with the X Axis, only moving the stick side to side.
Do the same with the Z axis if you are using a twisty stick and have it mapped to the rudder. Only with the twisty stick, you need to test half way to the left and half way to the right as well as center.
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If, at any time, when holding the stick steady, if raw graph line moves, then you have found the potential source of your bouncy plane nose. Fixing it may require some deadband on the offending axis. What you want to do is to get the scaled graph line to hold steady, regardless of how much the raw line moves, when holding the stick steady.